Defending planets is vital. That is where the vast majority of your population lives. There are a variety of strategies and tactics used to protect planets. Some systems do not have any fixed defenses and prefer to use mobile forces, either insystem only defense craft or faster than light capable vessels. Other systems use fixed orbital defense platforms. Basically they are designed similar to starships but lack drive systems. A third method is to build defenses on moons. The lack of atmosphere on most moons allow the weapons on the to be used without any reduction in range.
A final means for defense are asteroid fortresses. In most cases, a relatively small metallic (Normally Iron/Nickel) asteroid is used. The asteroid is tunneled out and weapon systems are mounted in the asteroid with a control center in the middle. While ten kilometer diameter asteroids are among the most common used, sometimes slightly smaller asteroids are used and in some cases much larger asteroids are used with top end around thirty kilometers in diameter. The masses of even the smallest asteroids dwarf virtually all starships and orbital defense platforms.
Normally fortresses orbit around forty or fifty thousand kilometers from the planet which they are suppose to protect. It can take years to get an asteroid from a systems asteroid belts to the orbit of a planet and then convert it into a fortress. Many have to have minor shaping to remove projects which would interfere with firing arcs. As one might expect, few really are more than vaguely spherical. Often they are quite misshapen with a common description as being potato shaped.
One should not think the whole asteroid is covered with weapon systems. In reality only a small percentage of the asteroid is tunneled out. There is good reason for this because it is the huge mass of the asteroid which makes the asteroid fortress incredibly tough not the heavy armor of a battleship or defense fortress. Enough rock equals armor. Because these fortresses are so incredibly tough, attackers usually don't try to destroy the actual fortress but instead destroy the weapon clusters and hanger bays on the asteroid. Because this is an expected tactic, these external locations are protected by individual force fields. No force fields have been developed to protect something the size of an asteroid.
Both the command centers and reactors are deep in the center of the asteroid and are incredible hard to penetrate to destroy them with virtually any weapon system. Even so, most asteroid fortresses has a pair of command centers and multiple reactors. Most smaller fortress will likely have around four fusion reactors. Fusion reactors are used because they are both cheaper to build and operate. Hydrogen fuel for the reactors is also far safer to store than anti-matter. On starships, volume is far more critical than it is on these fortresses.
Because they are immobile, fortresses can be hit by missiles from beyond powered missile weapon range. A second tactic is to use fighters to attack them. Some question the fortresses effectiveness for these reasons. Still, these fortresses have firepower greater than any battleship and are highly effective. Often older weapon systems from scrapped warships, usually Human Alliance, are used to reduce the cost of the fortress. As with the fusion reactors, the volume used by weapon systems is far less critical than it is on a starship. Weapons are mounted in clusters with one being eight heavy energy weapon clusters and four heavy missile clusters.
While larger fortresses tend to be armed with 40 cm particle beams, smaller 28 cm mounts are more common with the smaller fortresses. These were mounted on far more classes than the heavier mounts. As such, they are cheaper than the heavier mounts. These are usually mounted in pairs for a total of sixteen of the heavy particle beams. In support, the fortresses usually mount four 12 cm heavy lasers and four 8 cm heavy gravity rail gun mounts with each pair of particle beams. While the lasers are usually salvaged from older starships just as the particle beams, the rail guns are usually newer weapon systems. Still, they are considered to give the fortress a measure of firepower against targets which are impervious to energy weapons. Weapon systems are mounted to give approximately a 150 degree cone of fire so that they overlap with each other.
For missile weapons, the smaller asteroid usually mount two capital missile batteries and four long range missile batteries for each of the four missile clusters. Missiles can be fired off the axis of the launchers which makes them in many ways more effective than the direct fire batteries. Even though the older batteries do not have the ability to fire as large a volley as newer launchers, these give the fortress twice the missile firepower of a Yamato class battleship. The fortress also has almost four times as many missiles as the battleship usually carries.
Asteroid fortresses usually also have massive point defense weaponry. While these are clustered around the heavy weapon clusters and the hangers, they are designed to operate together and provide defense for the whole fortress. In most cases, each protected location will have four electromagnetic rail gun mounts, four twin laser mounts, and four mini-missile batteries. These are designed to deal with targets than manage to get through the outer defense of the long range missile batteries.
In addition to the fortresses own weaponry, they most often carry a large number of fighters. There is a total of six hangers with each able to support three squadrons of light fighters, two squadrons of medium fighters, and a half squadron of heavy fighters. In some cases these fighters are newer models, such as the Scorpion, Katana, Black Eagle, and Proctor designs. In other cases however the fortresses operate older fighters with the Vixen, Osprey, and Puma designs. Of course, other designs or mixes of different fighters are also operated in some cases. Unlike many of the larger fortresses, these asteroid fortresses usually lack the facilities for starship repair. Most do however embark large troop compliments for the defense of an asteroid. In some cases attackers will try to get troops into the fortresses to seize them.
This asteroid fortress design uses modified starship speed and range rules. See Revised Starship Rules for Phase World for more details.
Weapon Clusters:
8 Heavy Energy Weapon Clusters each containing:
| 2 | 28 cm Particle beams | |
| 4 | 12 cm Heavy Lasers | |
| 4 | 8 cm Heavy Rail Guns | |
| 4 | Point Defense Rail Guns | |
| 4 | Point Defense Lasers | |
| 4 | Point Defense Mini-Missile Launchers |
| 2 | Cruise Missile Batteries | |
| 4 | Long-Range Missile Batteries | |
| 4 | Point Defense Rail Guns | |
| 4 | Point Defense Lasers | |
| 4 | Point Defense Mini-Missile Launchers |
| 4 | Point Defense Rail Guns | |
| 4 | Point Defense Lasers | |
| 4 | Point Defense Mini-Missile Launchers |
Model Type: ODF-S1
Vehicle Type: Orbital Defense Fortress
Crew: 2,550 (150 Officers and 2,400 enlisted)
Troops: 5,000 Marines (2,000 in power armor), 4,500 fighter
pilots, and 400 Silverhawk pilots.
Vehicles:
Power Armors & Robots:
| 400 | Silver Hawk Power Armors | |
| 2,000 | Ground Pounder Power Armors |
| 216 | SF-69 Scorpion Star Interceptor (SF-9 Vixen or SF-128 Bobcat light fighters in some cases) | |
| 84 | BIF-67 Katana Star fighters (SF-6 Osprey medium fighters in some cases) | |
| 60 | SF-101 Black Eagle Star fighters (SF-6 Osprey medium fighters in some cases) | |
| 36 | LRF-25 Proctor Long-Range Interceptors (SF-12 Puma heavy fighters in some cases) |
M.D.C. By Location:
| Main Energy Clusters (8): |
| 28 cm Super Heavy Particle Beams (2 each cluster, 16 Total): | 1,500 each | |
| 12 cm Heavy Laser Cannons (4 each cluster, 32 Total): | 750 each | |
| Heavy Gravity Rail Guns (4 each cluster, 32 Total): | 800 each |
| Main Missile Clusters (4): |
| Cruise Missile Batteries (2 each cluster, 8 total): | 800 each | |
| Long Range Missile Batteries (4 each cluster, 16 total): | 500 each |
| Point Defense Rail Gun Turrets (72 total, 4 each cluster or bay): | 150 each | |
| Triple Barrel Defense Laser Turrets (72 total, 4 each cluster/bay): | 150 each | |
| Mini-Missile Launchers (72, 4 each cluster or vehicle bay): | 100 each | |
| [1] Protective Forcefields (18, One each cluster or vehicle bay): | 10,000 each | |
| Small Craft Hanger Bays (6): | 10,000 each | |
| [2] Control Center: | 300,000 | |
| [2] Auxiliary Control Center: | 300,000 | |
| [3] Main Body: | 900,000 |
Notes:
[1] Instead of having variable shields, the station has shields over
vital surface installations. These include weapon clusters, fighter bays,
and starship bays. Each shield regenerates at the rate of 5% (500 M.D.C.)
per melee round.
[2] In reality this is how much damage needs to be done for a weapon
to hit the control center through the asteroids. The control centers are
near the center of the asteroid. This fortress also has an auxiliary control
center. Even if both control centers are taken out, the weapon systems
can be fired using local control. Unlike most platforms, weapon strikes
have to penetrate the asteroid fully to be able to injure crew on the bridge.
If an attack is attempting to penetrate directly to the control centers,
the damage is also applied on the main body of the asteroid.
[3] Depleting the M.D.C. of the main body will completely destroy the
Asteroid Fortress. While the material the asteroid is constructed from
are S.D.C. materials (Rock), a weapon must inflict M.D.C. damage to do
any actual damage to the asteroid.
Speed:
Does not move; if the position of the Fortress is changed, fleets of
tugs are used to move it.
Statistical Data:
Length: Approximately 6.21 miles (10 km)
Height: Approximately 6.21 miles (10 km)
Width: Approximately 6.21 miles (10 km)
Mass/Weight: Approximately 1.65 x 1012 tons (1.5
x 1012 metric tons)
Power System: 4 Large fusion reactions (20 year duration each)
Cargo: Cargo holds are scattered about the asteroid fortress
that allow for the storage of up to 300 million tons (272.2 million metric
tons) of cargo in addition to standard compliment of supplies and ammunition.
Each enlisted crew member has a small locker for personal items and uniforms.
Fortress officers have more space for personal items. Most of the fortress
spaces are take up by extra ammo, armor, troops, and weapons
Market Cost: 12 to 16 billion credits to construct (Does not
include standard fighter and power armor compliment.)
WEAPON SYSTEMS:
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By Kitsune (E-Mail Kitsune).
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