The Caramelles Star Kingdom lacks the ability to build any ships larger than their light dreadnoughts. Also, with their massive ship building programs, they did not want to invest in a massive program for the building of more conventional orbital defenses. Still, defensive installations for the inhabited systems were needed especially since many of their neighbors were nervous around them and might to do something preemptive. The solution was to build asteroid fortresses.
Many powers use asteroid fortresses for system defenses. Built into already existing asteroids, they are far cheaper to build than traditional orbital fortresses. They are also incredible hard to destroy completely although they can be disabled far easier than they can be destroyed. Most systems have one or more asteroid belts from which to chose asteroids to convert into fortresses. The conversion involves drilling pits into the rock of the asteroids in order to mount weaponry, sensors, and fighter bays.
The Star Kingdom decided that they would use relatively metallic rich asteroids of around the ten kilometers in diameter. Of course both the actual size might vary by a significant margin and they are usually far from being spheres. They are somewhat shaped with the largest areas of projection cut away. Still, some are more like potatoes in shape than spheres.
The asteroids which the kingdom chose to use are not the largest used for fortresses by some systems but they are still immense compared to most warships. Even small asteroid fortresses dwarf both the Protector class battleships and Doombringer class dreadnought. Asteroids are pulled from their orbit in the asteroid belt, slowly allowed to lose velocity so that they can drop deeper into the star's gravity well. Once they reach the planetary orbit, they are carefully pulled into orbit of the planet. This requires years of careful planning. In orbit, they are usually fairly far out, around forty or fifty thousand kilometers from the planet. Due to the small size, these fortresses do not have much effect on tides.
Each of the six planets of the Kingdom is protected by an average of four of these asteroid fortresses with the planet of Cardener Prime protected by six fortresses and Sabadell protected by only two with two more under construction. Of course the planets have additional planetary defenses including missile batteries and fighter squadrons. As one might expect, as the capital of an expansionist star kingdom, Cardener Prime is protected better than any other system within the Caramelles Kingdom. This might not be entirely because of external threats but might also be to deal with internal threats.
One advantage the Star Kingdom asteroid fortresses have over those of many asteroid fortresses is that the weapon systems are more compact. The Kingdom uses standardized weapon modules which are also used on moon platforms and to defend asteroid industries. This eases construction. Many powers use surplus weapon systems which can bee quite bulky. The fortresses mount a mixed battery, both energy and missile weaponry. Each fortress has approximately six times the firepower of a single Baroness Victoria class cruiser. While their weaponry is not as efficient on a basis of mass / volume as newer Consortium weaponry, they are far better that the original Human Alliance Weaponry which they were developed from.
For heavy energy weaponry, the fortress mount an average of twelve heavy particle beam mounts mounted in pairs. These paired 28 cm particle beam mounts are supported by four laser cannon mounts. There is a total of around twenty-four of these 12 cm lasers on most fortresses. Both the heavy particle beams and lasers have approximately a 150 degree cone of fire to give the clusters an overlap of fire. Unlike missiles, the beams cannot change course and the fortress also cannot turn to bring more weapons to bear.
Missile firepower is generally considered more important than direct fire weaponry. Each fortress mounts approximately twelve capital missile batteries. In addition, the asteroid fortresses also mount twenty-four long range missile batteries. Missile batteries are mounted with a pair of cruise missile batteries and four long range missile batteries in clusters. The fortresses have incredible missile capacity with twice as many missiles, both capital and long range, per missile battery as a Baroness Victoria class Cruiser. The Kingdom does not have X-Ray laser or super heavy anti-matter or gravity capital missile warhead. As such, the fortresses are usually armed with multi-warhead anti-matter warheads.
These fortresses have lavish point defense as well. Each emplacement is protected by eight point defense batteries combining a direct fire weapon with a mini-missile battery. Each has forty-eight mini-missiles. Half of the batteries are triple particle beam mounts and half are forty millimeter heavy point defense rail guns. These are electromagnetic instead of gravity based rail guns.
In addition to the powerful weapon arrays, these fortresses have four fighter bays. Each one has four squadrons of light fighters and three squadrons of medium fighters, equal to a Viscountess Aurelia class light carrier. Of course the Avispa light fighter and Torero medium fighter are not considered near top of the line for fighter designs in the Three Galaxies. There are several ideas on how to replace these fighters. The most likely current plan is to replace the light fighters with an unauthorized copy of the Ross ICE Hyena fighter. In addition, the Caramelles Star Kingdom operates a number of other fighter classes in small numbers. These can also be found of the asteroid fortresses. These include the older Human Alliance Vixen and Osprey designs as well as the more modern Scorpion and Katana fighters. The Kingdom usually operates fighters together and does not like to mix squadrons. Most of these have been obtained through elicit means. Because the fortress are immobile, they carry a much larger troop compliment than most of the Kingdom's warships.
Even though not made from armor materials, the asteroid itself can withstand more that three times more damage than a Consortium Protector class battleship. Individual installations are well armored. In addition, each one is protected by a defensive force field. The asteroid is simply too large to protect with a single shield. Deep in the core of the fortress are the reactors and the command and control facilities. These fortresses have two command and control facilities so that the destruction of one does not destroy the ability of these platforms to fight. Tunnels connect these and the various weaponry, hangers, and sensor arrays.
Even though these asteroid fortresses have no drives, they have six massive fusion plants to power the huge amount of weaponry in the fortress. Space is not the concern as it is with starships and fusion plants require far less maintenance than an anti-matter power plant. Fusion plants are also far cheaper to build and operate with these being able to run sixteen years between needing to be refueled and hydrogen fuel is much easier to obtain and store than anti-matter.
This asteroid fortress design uses modified starship speed and range rules. See Revised Starship Rules for Phase World for more details.
Weapon Clusters:
6 Heavy Energy Weapon Clusters each containing:
| 2 | 26 cm Heavy Particle Beams Mounts | |
| 4 | 12 cm Heavy Laser Cannons | |
| 4 | Electromagnetic Point Defense Rail Cannons/Mini-Missile Batteries | |
| 4 | Triple Point Defense Particle Beam Cannons/Mini-Missile Batteries |
| 2 | Cruise Missile Batteries | |
| 4 | Long Range Missile Batteries | |
| 4 | Electromagnetic Point Defense Rail Cannons/Mini-Missile Batteries | |
| 4 | Triple Point Defense Particle Beam Cannons/Mini-Missile Batteries |
| 4 | Electromagnetic Point Defense Rail Cannons/Mini-Missile Batteries | |
| 4 | Triple Point Defense Particle Beam Cannons/Mini-Missile Batteries |
Model Type: Series II Asteroid Fortress
Vehicle Type: Asteroid Fortress (Light)
Crew: 2,250 (375 Officers and 1,875 enlisted)
Troops: 4,000 Marines (3,000 in power armor) and 500 fighter
pilots.
Vehicle, Robots, and Power Armors:
Power Armors:
| 4,000 | Light Power Armors |
| 192 | Light Starfighters (48 per bay - Commonly the Avispa Light Starfighters) | |
| 144 | Medium Starfighters (36 per bay - Commonly the Torero Medium Starfighter) |
M.D.C. By Location:
| Heavy Energy Weapon Clusters (6): |
| 28 cm Heavy Particle Beam Mounts (12 total, 2 each cluster): | 1,200 each | |
| 12 cm Heavy Laser Cannons (24 total, 4 each cluster): | 750 each |
| Heavy Missile Weapon Clusters (6): |
| Cruise Missile Batteries (12 total , 2 each cluster): | 800 each | |
| Long Range Missile Batteries (24 total. 4 each cluster): | 600 each |
| PD Rail Cannons/Mini-Missile Batteries (64 total, 4 each cluster / bay): | 200 each | |
| PD Particle Beams/Mini-Missile Batteries (64 total, 4 each cluster / bay): | 200 each | |
| Small Craft Hanger Bays (4): | 12,000 each | |
| [1] Protective Forcefields (16, One each cluster or vehicle bay): | 10,000 each | |
| [2] Control Center: | 300,000 | |
| [2] Auxiliary Control Center: | 300,000 | |
| [3] Main Body: | 900,000 |
Notes:
[1] Instead of having variable shields, the station (weapon clusters
or fighter bays) has shields over vital surface installations. These include
weapon clusters, fighter bays, and starship bays. Each shield regenerates
at the rate of 5% (500 M.D.C.) per melee round.
[2] In reality this is how much damage needs to be done for a weapon
to hit the control center through the asteroids. The control centers are
near the center of the asteroid. This fortress also has an auxiliary control
center. Even if both control centers are taken out, the weapon systems
can be fired using local control. Unlike most platforms, weapon strikes
have to penetrate the asteroid fully to be able to injure crew on the bridge.
If an attack is attempting to penetrate directly to the control centers,
the damage is also applied on the main body of the asteroid.
[3] Depleting the M.D.C. of the main body will completely destroy the
Asteroid Fortress. While the material the asteroid is constructed from
are S.D.C. materials (Rock), a weapon must inflict M.D.C. damage to do
any actual damage to the asteroid.
Speed:
Does not move; if the position of the Fortress is changed, fleets of
tugs are used to move it.
Statistical Data:
Length: Approximately 6.21 miles (10 km)
Height: Approximately 6.21 miles (10 km)
Width: Approximately 6.21 miles (10 km)
Mass/Weight: Approximately 1.65 x 1012 tons (1.5
x 1012 metric tons)
Power System: 6 Large fusion reactions (12 year duration each)
Cargo: Cargo holds are scattered about the asteroid fortress
that allow for the storage of up to 400 million tons (362.87 million metric
tons) of cargo in addition to standard compliment of supplies and ammunition.
Each enlisted crew member has a small locker for personal items and uniforms.
Fortress officers have more space for personal items. Most of the fortress
spaces are taken up by extra ammunition, armor, troops, weapons, reactors,
and other equipment.
Market Cost: 15.5 billion credits to construct (Does not include
standard fighter and power armor compliment - Caramelles Kingdom fighter
compliment [Avispa and Torero Fighters] cost approximately 6.8 billion
and troop compliment 11.2 billion.)
WEAPON SYSTEMS:
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By Kitsune (E-Mail Kitsune).
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