Caramelles Kingdom decided to simply copy the Human Alliance "Steel Grunt" armor with minor modifications instead of developing their own power armor designs. While their engineering of heavier designs, such as starships, is considered quite good, their engineering of smaller designs, such as starfighters, cannot be considered as good in quality. As such, it makes more sense to copy an older power armor design than to try develop a new power armor.
Most of the military build up in the kingdom has been devoted towards fleet units with the expectation that orbital bombardment would force opponent on the ground to surrender. There is quite a bit of truth to this, however troops still need to be on the ground. In addition, there are times where it is best to seize a location more or less intact. As a result, the Caramelles Kingdom does operate power armors, tanks, and armored vehicle designs as well.
Caramelles Kingdom does operate a number of the original Human Alliance Steel Grunt armors, which they purchased before begining to manufacture their own armors, in addition to their own version of the armor although they will likely get rid of the remaining Human Alliance armor in the next decade, likely selling them for a discount price. The Kingdom exports their own version of the Steel Grunt as well. Several mercenary companies and planetary defense forces have purchased the armor even though it is slightly more expensive that the original Human Alliance model.
Power armors are mostly used as a spearhead with the vast majority of troops in non powered body armor. As far as numbers, power armor troops only make up about five percent of army forces. Embarked troops on space stations, orbital fortresses, and starships include a larger percentage of power armor troops than the regular army. Troops aboard starships and other space assets are part of the army however. Officers make up one in ten power armor troops while they only make up one in twenty generally in the army.
All officers are pulled from the noble class which makes up only about three percent of the population. All psychics, virtually all the power in the kingdom is held by the nobility. The kingdom rules a total of six star systems and is extremely expansive with a rapidly growing population. In the past, the kingdom expanded in unsettled system but there are few unsettled systems with inhabitable planets. As a result, it is likely that the kingdom will be expanding into its neighbors.
It is believed that the Kingdom managed to get a set of Human Alliance manufacturing tools to manufacture the power armors instead of developing their own. The kingdom, even though the original citizens were from the Human Alliance, has poor relations between the kingdom and the Human Alliance and Consortium of Civilized Worlds. Several facilities which produced the Human Alliance armor have shut down and it is believed that the manufacturing tools were acquired from a corrupt owner of these facilities who later claimed the machine tools were destroyed.
While generally identical to the original Human Alliance design, there are several improvements in the design. The design modifications are not as advanced as the modifications to the Phoenix Armory version but are similar in many respects. The most minor modification is that the armor itself is improved so that the armor can withstand more damage although still not the equal of the Ground Pounder armor which has replaced the Steel Grunt in Consortium and most Human Alliance power armor units. The fusion reactor on the Caramelles Kingdom version of the Steel Grunt actually has a lower duration between refueling that the Human Alliance version although the reactor slightly lighter in mass. Interestingly, the Caramelles Kingdom version is slightly heavier.
Weaponry is improved to a much larger extent. The original plasma cannon mounted on the forearm is replaced by a particle beam. Generally the kingdom prefers particle beams and ion weapons over laser and plasma weapon. While the particle beam is about as powerful as the original plasma cannon, it is far longer ranged. It can be mounted on either armor although generally mounted on the right arm. Due to the output of the fusion reactor, only a single particle beam can be powered. Under particle beam, the armor mounts a conventional grenade launcher which is issued to standard troops but has an enlarged ten shot magazine. The original six mini-missile launchers mounted on the shoulders of the power armor are upgraded to eight mini-missile launchers. The armor also has the mounting to carry a detachable mini-missile backpack which gives an addition sixteen mini-missiles. The size and mass of the backpack does slightly reduce the running speed of the power armor.
Model Type: P.A.06
Class: Ground Infantry Assault Exo-Skeleton
Crew: One
M.D.C. by Location:
| Shoulder Mini-Missile Launchers (2): | 45 each | |
| Detachable Mini-Missile Backpack: | 100 | |
| Particle Beam Cannon (1, Right / Left Arm): | 60 | |
| GL-50X Under Rifle Grenade Launcher (Under Particle Beam): | 30 | |
| Arms (2): | 140 each | |
| Legs (2): | 160 each | |
| [1] Head | 120 | |
| [2] Main Body | 380 |
Notes:
[1] Note that the Head is -4 in addition to normal called shot penalties
to hit. Destroying the head will expose the pilot's head, leaving only
the pilot's body armor helmet as its only protection. Note: The head is
a small and difficult target to hit. Thus, it can only be hit when a character
makes a called shot and even then the attacker is -4 to strike.
[2] Depleting the Main Body M.D.C. will shut the Steel Grunt down making
it useless.
Speed:
Running: 77.7 mph (125 kph) maximum unloaded. Note that the
act of running does tire out its operator, but at a fatigue rare of 10%
of normal thanks to the robot exo-skeleton. (Carrying Mini-Missile Backpack
reduces running speed by 10% - Top speed 69.9 mph / 112.5 kph)
Leaping: The powerful robot legs can leap up to 15 feet (4.6
meters) high or across if the armor is unloaded. Add 10 feet (3 meters)
with a running start. Note that leaping height and distance on the moon
and micro gravity is doubled.
Underwater: The armor can also walk along the bottom of the
sea at about 25% of its normal running speed with a maximum depth of 1,000
feet (310 m).
Range: The Armor's range is virtually unlimited.
Statistical Data:
Height: 9.6 feet (2.93 meters)
Width: 4.8 feet (1.46 meters)
Length: 3.6 feet (1.10 meters)
Weight: 1810 lbs (820 kg) without any additional equipment.
Mini-Missile Backpack weights 57.3 lbs (26 kg)
Physical Attributes of Note: Equal to a PS 40
Cargo: None but can carry small equipment
Power System: Advanced Fusion; Average energy life is 8 years
Market Cost: 2.8 million credits. Mini-Missile backpack adds
250,000 credits.
Weapons Systems:
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2011, Kitsune. All rights reserved.