While the Caramelles Kingdom does not operate a large number of tanks, they do manufacture an indigenous tank design. While their engineering on larger starships is considered surprisingly good, their engineering of smaller designs such as star fighters is less advanced. Even though not an extremely advanced design, the Centauro Tank is surprisingly effective.
The Kingdom does not operate any assault ships but instead relies on cargo ships to carry troops and assault vehicles. In times of war, large numbers of cargo ships are brought into military service. While warships are used to bombard planetary targets to force an opponent to surrender, troops much still need to be used to control the surface of a planet. Caramelles Kingdom also operates these tanks in support of security services, especially on the planet of Telramund.
In addition to manufacturing these tanks for their own forces, Caramelles Kingdom also export these tanks in surprisingly large numbers and is one of the Kingdom's more popular design for export. The Kingdom manufactures a number of different armored design along with manufacturing their own power armor design based on the Human Alliance Steel Grunt design. The military operates a small number of old Human Alliance Kramer hover tanks as the spear point of their forces. There is some consideration being given towards the adoption of the Mercenary Lion class Hover Tank.
While most main battle tanks operated within the Three Galaxies are hover tanks, the Centauro tank is a ten wheel design. This vastly simplifies the design and makes it far less expensive than a gravity based design would be. The Kingdom considered manufacturing an air cushion hover tank design but could not be operated in environments lacking an atmosphere. Top speed is one hundred and fifty kilometers per hour on roads with speeds a bit slower off road. The vehicle is not designed to be able to operate on the water due to weight but can operate underwater to a limited extent.
Power for the tank is provided by an advanced fusion reactor similar to what is mounted in the Kingdom Avispa light fighter design. Even though far more massive that the light fighter, the reactor is in many ways overpowered for the wheeled tank design.
While reasonably well armored, the Centauro Tank is not as heavily armored as the Human Alliance Kramer design even though far older. One reason for this is that the Centauro is far lighter at less than forty metric tons fully loaded. Some have criticized that the Caramelles Kingdom tank design does not mount a protective force field for the ability to withstand additional damage. Because it is expected to operate on moons and other places where there is no atmosphere, the tank has full life support for the crew of three.
The main gun of the tank is a 75 mm heavy electromagnetic rail gun mounted in the turret of the tank. Virtually the same weapon as is mounted in the Mercenary Lion tank, it is quite powerful. The Kingdom does not operate many gravity based rail guns but is quite advanced in the design of electromagnetic rail guns. To engage rapidly moving air targets, the turret can rotate extremely rapidly and can elevate to a maximum of eighty degrees. Standard payload for the main gun is sixty rounds. Most common round fired from the main gun is a solid anti-tank round. There is a high explosive fragmentation and high explosive anti-tank round also carried by the tank. Generally the Kingdom does not operate these tanks with flechette type rounds although they are available. Naruni K-Hex rounds can also be used in the main gun.
For secondary weapons, the tank carries coaxial to the main gun a particle beam mount. The mount is designed targets which does not seem to need a main gun round. The weapon is fairly short ranged and is similar to the particle beam carried on the Kingdom's modified Steel Grunt power armor. Above the turret is a twin 10 mm rail gun similar to what is carried on the fighters operated by the Kingdom. A total of two thousand rounds are carried for the twin rail guns. On each side of the tank is a pair of mini-missile launchers with sixteen mini-missiles each for a total of thirty-two mini-missiles. Even though not as advanced as many powers, the Kingdom does have smart mini-missiles carried.
(Note: The power system is fusion not anti-matter because the author's opinion is that anti-matter is to dangerous to be used in vehicles that may be used in an atmosphere. If a craft powered by anti-matter was to detonate in an atmosphere it would cause huge planetary damage. At GM option, this can also be applied to all vehicles or this craft can be changed to anti-matter.)
Model Type: TA.4
Vehicle Type: Main Battle Tank (Wheeled)
Crew: Three, one driver, one commander, one gunner.
M.D.C. by Location:
| 75 mm Heavy Electromagnetic Rail Gun (Turret): | 160 | |
| [1] Coaxial Light Particle Beam (Turret): | 60 | |
| Twin 10 mm Electromagnetic Rail Gun Cupola / Mini-Turret (Turret): | 120 | |
| Mini-Missile Launchers (2, Hull): | 80 each | |
| Turret: | 280 | |
| Driver Compartment: | 150 | |
| Gunner / Commander Compartment | 120 | |
| [2] Main Body: | 725 | |
| [3] Giant Wheels (10): | 100 each |
Notes:
[1] These are small and difficult targets to strike, requiring the
attacker to make a "called shot," but even then the attacker is -4 to strike.
[2] If all the M.D.C. of the main body is depleted, the vehicle is
completely shut down and is unsalvageable.
[3] Up to one tire can be destroyed on each side of the vehicle without
any appreciable loss in mobility but top speeds with be reduced by 10%.
If two tires on a side are destroyed, the vehicle is reduced in top speed
by 20% and has a -25% to piloting rolls when being operated off-road. If
three tires on one side are destroyed, the vehicle is reduced in to speed
by 30% and has a -45% penalty to all piloting rolls when operated off road
and -10% when operated on the road. If more than three tires on a side
are destroyed, the vehicle will be immobilized.
Speed:
Ground: Maximum speed on land is 93.2 mph (150 kph) on roads
and 77.7 mph (125 kph) off road maximum. The vehicle is designed to traverse
virtually all terrain and can climb at up to a 60% grade although at a
much slower speed (About 10% of maximum road speed). It can also climb
barriers and ford trenches. The vehicle can also handle side slopes of
up to 30%.
Water Capabilities: Buttoned up, it can travel under water at
20 mph (32 kph).
Range: Effectively Unlimited by drive system but only has supplies
for crew for two weeks.
Statistical Data:
Height: 9.02 feet (2.75 meters) including top 10 mm rail gun
mini-turret.
Width: 13.12 feet (4.0 meters)
Length: 31.17 feet (9.5 meters) not including gun barrel and
41.83 feet (12.75 meters) with barrel forward
Weight: 28.11 tons (25.5 metric tons) empty and 41.89 (38.0
metric tons) fully loaded
Power Source: Advanced Fusion with 8 year life span.
Cargo Capacity: Minimal storage space in pilots compartment;
about three feet (0.9 m) in side dimensions for extra clothing, weapons,
and personal items. Three carbines and one hand-held missile launcher with
four loads each are stored in a compartment in the crew compartment.
Market Cost: 45 million credits.
Weapon Systems:
Note: Space ranges are given for when the tank is used on airless
moons and other similar locations.
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2011, Kitsune. All rights reserved.