The Yamato class battleship was one of the backbones of the Human Alliance Forces Navy and have served with distinction in many battles over the long career of the battleship. Unfortunately, the ship is becoming dated with the largest problem being that the weapon systems are not as powerful as those mounted in the newer warships of the same size class such as the Consortium Protector class battleship.
The senior admirals and chiefs of staff of the Human Alliance fleets realized that this would also be problem if they had to fight the Kreeghor. The original plan was to replace the battleship with smaller battlecruisers. With the massive military upgrade campaign, the Human Alliance military budget simply cannot support the construction of new battlecruisers with all of the other ship construction planned.
A more austere plan was instead followed. They would simply upgrade the older Yamato class battleships. The concept started with the HAFS Thunderer entering a shipyard. Originally the battleship was planned for only an overhaul and basic refit. In time though, it was decided to upgrade the battleship to a much larger extent.
Several things occurred at almost the same time. First, New Coventry captured a Kurganov class cruiser from pirates and upgraded the ship to virtually modern standards. This gave the Human Alliance senior personnel an idea on how they might upgrade their older vessels.
The second, which has been only whispered about, is a nervousness that the C.C.W. may collapse within forty years as a political entity due to internal strife. Suddenly, the need for new or refitted ships become very important so that there will be protection against the Trans-Galactic Empire. There might very well not be time to construct a new class of battlecruisers to replace the Yamato class.
Since the Thunderer was already under refit, it was decided that she would become the first ship of the Yamato class to be refitted. A refit would take less time and be far cheaper than building new ships. The plan is that future ships for refitting will come from reserve fleets. Some have very little operational service and are in excellent condition. The Thunderer has just completed her shipyard period and while still minor work is being done, the ship has been fully commissioned. The newly refitted battleship has been used in a tactical work up exercise against a CAF Protector class battleship, the CNS Knight, and actually beat the Protector due to the much improved point defense.
In firepower, this Thunderer is now is almost the equal of the later and slightly larger Consortium Protector class battleship. The Consortium is upgrading their Protector class battleships and replacing the main laser batteries with graser (Gamma Radiation Lasers) batteries. The old laser batteries originally on the Protectors are surplus and are being sold to the Human Alliance for a fraction of the cost that new laser batteries would cost.
Half of the 12 cm laser battery is replaced by heavy gravity rail gun mounts. These are also come from refitted Protector class which are replacing the rail guns with an even heavier, although slower firing, rail gun mount. Most likely though the Human Alliance will not be able to rely on surplus rail guns. These rail guns give the battleships a measure of firepower against targets which are impervious to energy.
The capital and long range missile battery is completely gutted and replaced by newer missile batteries. While the batteries are of similar size, these enable the battleships to fire a fifty percent larger volley of capital missiles and increase long range point defense by fifty percent as well. Cargo space is greatly reduced in part to increase the number of capital missile carried. The Human Alliance has access to all missile types of the Consortium with the possible exception of super heavy anti-matter warheads. Most likely they could reproduce those as well but the navy prefers X-Ray laser warheads in most cases.
Point defense batteries have been increased by about a third and the old weapon systems have been replaced by point defense particle beams, heavier GR-1000 rail guns, and tachyon scatter guns. In addition, a total of eight medium range batteries are mounted giving a middle defense zone. Almost 2,500 medium range missile are carried. The point defense array is similar to what New Coventry military vessels mount and is far more effective than the original defensive arrays.
The final upgrade is a closely guarded secret, even being kept secret from the Consortium military although there are rumors. Human Alliance intelligence stole the plans for the Consortium master tactical data link system and has installed one on the Thunderer. It is planned that future support ships will carry the secondary tactical data net system as well. When discovered, the present plan seems to be to explain the system as having been developed independently. If the Consortium military command finds out the real source, it is likely that there will be some fallout from it.
Because it would cost as much as building a new vessel, it was decided that the original engines would be retained. Only in the smallest vessels can engines be upgraded relatively easily. Due to cost concerns, armor has not been increased and the original shields are retained as well. There is some discussion of future Thunder class battleships mounting heavier shields but no plans for additional armor.
Crew size of the Yamato class is relatively large and the ship lacks some of the automation of newer vessels. Most of this automation was relatively easy to incorporate in the Thunder during the refit. A general upgrade in electronics was part of the refit and there is a moderate reduction in crew as a result. Sensor systems are in many ways just as important as weapon systems.
It was decided that there would be a reduction in the emphasis on ground assault. As a result, the marine compliment and assault vehicles have been drastically reduced. Some ground assault units have been retained aboard the battleship. Removing much of the ground forces allowed for a moderate increase in the number of fighters. This includes an additional squadron of light fighter fighters, an additional squadron of medium fighters, and a half squadron of Proctor class heavy fighter.
Starship design uses modified starship speeds and weapon ranges. See Revised Starship Rules for Phase World for more details.
Model Type: SB-43 (FRAM I)
Vehicle Type: Battleship
Crew: 1,440 (110 Officers, 1,330 enlisted)
Troops: 1,200 (Includes 60 Silver Hawk troops, 100 Ground Pounder
Troops, 150 fighter pilots / crew, 16 shuttle crew, and 150 tank / armored
vehicle crews)
Vehicles:
Power Armors & Robots:
| 60 | SH-CCW100 Silver Hawk Power Armors | |
| 100 | CAF-PA-10 Ground Pounder Power Armors |
| 24 | SF-69 CAF Scorpion Star Interceptor | |
| 12 | SF-101 Black Eagle medium fighter | |
| 12 | SF-101 Storm Eagle medium interceptor | |
| 12 | BIF-67 Katana fighter ship | |
| 6 | CAF LRF-25 Proctor Long Range Star Fighters |
| 2 | CAF SAS-12 Assault Shuttles |
| 20 | Phalanx / Slammer / Sniper Main Battle Tanks | |
| 30 | Maniple IFV / Boxer APC |
M.D.C. By Location:
| 102 cm Main Laser Batteries (2 - Each has 2 cannons): | 5,000 each | |
| 30 cm Secondary Laser Cannons (2): | 1,200 each | |
| 12 cm Heavy Laser Cannons (4): | 750 each | |
| 8 cm G-Cannon Turrets (4): | 800 each | |
| GR-1000 Point Defense Gravity Rail Gun Turrets (16): | 200 each | |
| Point Defense Particle Beam Cannons (16): | 150 each | |
| Tachyon Scatterguns (8): | 200 each | |
| Cruise Missile Batteries (4): | 1,000 each | |
| Long-Range Missile Batteries (8): | 600 each | |
| Medium Range Missile Launchers (8): | 500 each | |
| Outer Hull (40 ft/ 12.2 m Area): | 200 | |
| Inner Hull (40 ft/ 12.2 m Area): | 120 | |
| [1] Bridge: | 50,000 | |
| [1] Auxiliary Bridge: | 50,000 | |
| Hanger Bay: | 60,000 | |
| [2] Main Engines (4): | 25,000 each | |
| [3] Main Body: | 200,000 | |
| [4] Variable Force Field: | 12,000 a side (72,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship also has an auxiliary
bridge. Even if both bridges are taken out, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Destroying the main engines means that ship F.T.L. systems are
destroyed and maximum sublight speed is reduced by half.
[3] Depleting the M.D.C. of the main body will put the battleship out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[4] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (3,600 M.D.C.) per melee round.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.75 percent of light per melee.
Atmospheric Propulsion: Maximum speed is 350 mph (563 kph),
can enter an atmosphere and can leave but is not designed for atmospheric
flight
Stardrive: Uses a Gravitonic Drive system that allows the ship
to reach a maximum of 3.5 lightyears per hour.
Maximum Range: Effectively Unlimited by either Drive system.
Carries about four years worth of supplies on board.
Statistical Data:
Length: 3,600 feet (1,097 meters)
Height: 550 feet (167.6 meters)
Width: 850 feet (259.1 meters)
Weight: 14 Million Tons (12.7 million Metric Tons)
Power System: Anti-Matter with a 25 year life span. The ship
normally only goes 7 years between refueling and refitting.
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 250,000 tons (226,800 metric tons) of cargo in addition
to standard compliment of supplies and ammunition. Each enlisted crew member
has a small locker for personal items and uniforms. Ships officers have
more space for personal items. Most of the ships spaces are taken up by
extra ammunition, armor, troops, weapons, engine, and other equipment.
Market Cost: An unmodified Yamato would cost about 40 billion
credits to manufacture in present time in the Three Galaxies. Upgrades
cost around 18 billion credits and if the ship was constructed new it would
cost about 45 billion credits to construct. Cost does not include embarked
craft.
WEAPON SYSTEMS:
Other Systems:
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