In the Three Galaxies, there is a vast number of companies producing "knock off" designs based on various proven designs. These include power armors, armored vehicles, and starfighters. Such designs generally are cheaper than the original design although also usually are inferior to the original design. Often they lack some of the advanced systems of the original design, are less armored, and might be slower than the design they are copies of. Only very occasionally is the performance of the copy greater than what they are copied from.
Few legitimate governments operate "knock off" designs and they are most commonly operated by mercenary companies. Even many of the larger mercenary companies, such as Tri-Galactic Military Service, do not operate "knock off" designs in large numbers. Additionally, a large number of pirates operate "Knock off"designs because manufactures and merchants are far less careful about who they sell to. One of the best known places to purchase "knock off" designs is Phase World itself although they can be purchased almost anywhere in the Three Galaxies. The Fringes is the most common. Some manufacturing is on Phase World although is more commonly manufactured on the fringes of civilized space.
One of the more recent "knock off" designs is the "Hyena" light fighter which is a close copy of the Bobcat light fighter originally develop by a Consortium Company. The Bobcat generally is considered an excellent design although it lacks the heavy rail gun of the Scorpion. The Bobcat itself was developed from the Kitten trainer. The Kitten trainer is one of the most common small fighter type designs operated in the Three Galaxies and is sometimes operated as a light fighter itself. There are a host of other light fighters which compete against it including the Consortium Scorpion, Human Alliance Vixen, Bushido Industries Tanto, and Naruni Kinjal to name just a few. Still, the mercenary light fighter design is surprisingly popular. Who produced the first "Hyena" is unknown and it has been widely copied.
There is a larger version of the "Hyena" fighter which fills a similar role to the medium starfighters operated by the various powers of the Three Galaxies. Usually called the "Super Hyena," it is not produced in the number that the regular Hyena is produced in. In part this is because there is far more surplus medium fighter designs on the market include the Human Alliance Osprey, Bushido Industries Katana, Wolfen Gladius, and Trans-Galactic Empire Flying Fang.
While the Hyena looks quite similar to the Bobcat, there are significant differences as well. It is slightly larger than the Bobcat although not significantly. While still surprisingly tough, the Hyena is less well armored than the craft it is copied from. Like the Bobcat, the Hyena is available with a variable force field. The Bobcat uses a significant amount of civilian components and the Hyena uses an even larger number of civilian components. The Hyena is designed around the ability to manufacture at a fairly low technological level and are surprisingly easy to maintain as a result.
The engines on the Hyena are slightly less powerful than those on the Bobcat with a slight reduction in acceleration as a result. The Hyena has approximately the same acceleration as the much larger Bushido Industries Katana fighter. Unloaded atmospheric speed is also slightly less, reduced from mach eight to mach seven. Fully loaded, the speeds match with a top speed of mach three. Maneuverability of the Hyena is also slightly reduced and is only average compared to most starfighters in the Three Galaxies. The fusion plant is designed to only operate for four years between refueling compared to six for the Bobcat.
Like the Bobcat, the Hyena is armed with a pair of laser cannons. These weapons have a similar output to the lasers carried on the Bobcat although the lasers are slightly more massive. Both laser systems are derived from those carried on the Osprey although those on the Bobcat are significantly miniaturized. The Hyena mounts four missile hard points just like the Bobcat. Each has a single ordnance hard point and the fighter has two hard points are under the fuselage. Each one can carry a single capital missile, a pair of long range missiles, or four medium range missiles. The Hyena does add the ability to carry a mini-missile pod on the hard points. Mostly used for ground attack roles, usually only a pair of mini-missile pods are carried. Each one has the capacity for sixteen mini-missiles. Like heavier missiles, the mini-missiles are usually guided and even sometimes smart mini-missiles are carried.
This fighter uses modified starship speeds and weapon ranges. See Revised Starship Rules for Phase World for more details.
(Note: The power system is fusion not anti-matter because the author's opinion is that anti-matter is too dangerous to be used in vehicles that may be used in an atmosphere. If a starship powered by anti-matter was to detonate in an atmosphere it would cause huge planetary damage. At GM option, this can also be applied to all starfighters or this "fighter" can be changed to anti-matter.)
Model Type: MSX-128
Vehicle Type: Light Starfighter
Crew: One.
M.D.C. By Location:
| Wing Laser Cannons (2): | 30 each | |
| Missile Hard Points (4, on the Underside): | 10 each | |
| [1] Wings (2): | 230 each | |
| [2] Main Body: | 380 | |
| Cockpit: | 100 | |
| [3] Variable Force Field: | 200 per side (1,200 total) |
Notes:
[1] Destroying a Wing will cause the light fighter to crash if it is
flying within an atmosphere. Destruction of a wing has no effect in space.
[2] Depleting the M.D.C. of the main body will put the trainer out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (60 M.D.C.) per melee round
(Shields are optional).
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 1.4 percent of light per melee.
Atmospheric Propulsion: Maximum normal speed is Mach 7 (5,190.2
mph / 8,352.8 kph), can enter an atmosphere because flight system is by
contra grav. When loaded down with ordinance, fighters top speed in an
atmosphere is Mach 3 (2,224.4 mph / 3,579.8 kph)
Maximum Range: Effectively Unlimited by drive system but only
has supplies for pilot for four days.
Statistical Data:
Length: 30.2 feet (9.20 meters)
Height: 10.2 feet (3.11 meters)
Width: 28.5 feet (8.69 meters)
Weight: 7.2 tons (6.53 metric tons) empty and 9.1 tons (8.26
metric tons) fully loaded with cruise missiles
Power System: Advanced Fusion with 4 year life span.
Cargo: Minimal Storage Space, place for a rifle, handgun, small
survival kit, signal flares, and food rations.
Market Cost: 22 million credits. Without variable shields, reduce
fighters cost by 3 million.
WEAPON SYSTEMS:
By Kitsune (E-Mail Kitsune).
Copyright © 2011, Kitsune. All rights reserved.