One of the most common "Knock Off" designs in the Three Galaxies is the Hyena light Starfighter which is based on the Consortium Bobcat light starfighter. In general, the Hyena is slightly inferior to the Bobcat. It is slightly larger but is less heavily armored. It also does not have the same acceleration as the Consortium design. Overall though, the Hyena is considered to be a reasonably decent light fighter design.
A group of designers decided to see if they could improve on the Hyena design. Originally their company manufactured the standard Hyena. There is the "Super Hyena" which is basically just an enlarged design. Instead, the designers decided to keep the fighter the same size with a number of basic improvements. The resulting fighter became the "ICE" Hyena light fighter with the "ICE" standing for "Improved Combat Efficiency." As one might expect, the ICE Hyena is a bit more expensive than the standard Hyena although still less than the Bobcat which the Hyena is based off of.
The light fighter is slowly becoming popular such that the small facility manufacturing the fighter currently cannot keep up with demands. As a result, the manufacturers are looking towards expanding production. The facilities are on a fringe world although fairly advanced for such a world. Production of the light fighter has been a huge boom to the planet's economy. The company is building a large facility to increase production but is also looking towards licencing production.
There are two basic improvements in the fighter which stand out. The first is the addition of an auxiliary thruster. A similar thruster was carried on the old Human Alliance Tiger IV medium fighter although the thruster is far more powerful on the ICE Hyena. With the thruster active, the ICE Hyena can reach the same acceleration as the Consortium Scorpion fighter although far more limited in fuel supply. Thrust is limited to around fifteen minutes total. Without the thruster, maximum acceleration is limited to the same as the standard Hyena. The thruster adds just a bit of weight to the fighter although does not effect combat performance in a measurable way when the booster is not active.
The second improvement are a number of small armor upgrades. Better alloys and composites allow the fighter to withstand a bit more damage than a standard Hyena and is about as tough as a standard Bobcat light fighter. Virtually all ICE Hyena light fighters are fitted with a defensive variable force field although can be ordered without one.
A less notable upgrade is a general improvement in the fighter's electronics. While a large portion of the components are civilian in origin, this is reduced to some extent. The cockpit layout is also changed to some extent. Otherwise the ICE Hyena is virtually identical to a standard Hyena. Weaponry is the same as a standard model. As with the standard Hyena, the improved version of the light fighter is easy to maintain.
This fighter uses modified starship speeds and weapon ranges. See Revised Starship Rules for Phase World for more details.
(Note: The power system is fusion not anti-matter because the author's opinion is that anti-matter is too dangerous to be used in vehicles that may be used in an atmosphere. If a starship powered by anti-matter was to detonate in an atmosphere it would cause huge planetary damage. At GM option, this can also be applied to all starfighters or this "fighter" can be changed to anti-matter.)
Model Type: MSX-128-ICE
Vehicle Type: Light Starfighter
Crew: One.
M.D.C. By Location:
| Wing Laser Cannons (2): | 30 each | |
| Missile Hard Points (4, on the Underside): | 10 each | |
| [1] Wings (2): | 240 each | |
| [2] Main Body: | 420 | |
| Cockpit: | 120 | |
| [3] Variable Force Field: | 200 per side (1,200 total) |
Notes:
[1] Destroying a Wing will cause the light fighter to crash if it is
flying within an atmosphere. Destruction of a wing has no effect in space.
[2] Depleting the M.D.C. of the main body will put the trainer out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (60 M.D.C.) per melee round
(Shields are optional).
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 1.4 percent of light per melee. Fighter has auxiliary thrusters
which can be used a maximum of 15 minutes before fuel is exhausted. On
auxiliary thrusters, the fighter has a maximum acceleration of 1.8 percent
of light per melee maximum.
Atmospheric Propulsion: Maximum normal speed is Mach 7 (5,190.2
mph / 8,352.8 kph), can enter an atmosphere because flight system is by
contra grav. When loaded down with ordinance, fighters top speed in an
atmosphere is Mach 3 (2,224.4 mph / 3,579.8 kph)
Maximum Range: Effectively unlimited by internal fuel (4 year
duration) although auxiliary thruster range is limited to approximately
15 minutes. Fighter uses a fusion cell system for power systems. The fighter
carries four days of consumables for fighter's crew.
Statistical Data:
Length: 30.2 feet (9.20 meters)
Height: 10.2 feet (3.11 meters)
Width: 28.5 feet (8.69 meters)
Weight: 7.6 tons (6.53 metric tons) empty and 9.5 tons (8.26
metric tons) fully loaded with cruise missiles
Power System: Advanced Fusion with 4 year life span.
Cargo: Minimal Storage Space, place for a rifle, handgun, small
survival kit, signal flares, and food rations.
Market Cost: 24.5 million credits. Without variable shields,
reduce fighters cost by 3 million.
WEAPON SYSTEMS:
By Kitsune (E-Mail Kitsune).
Copyright © 2011, Kitsune. All rights reserved.