Produced by the Consortium and in service in large numbers with their military, the Silverhawk Exoskeleton is one of the most advanced power armor designs ever produced. The acceleration of the design rivals that of a space fighter and mounts incredible firepower for its size. It is often used much the same ways a light fighter might. The exoskeleton also features an advanced stealth system and a device designed to penetrate the shields of a starship. In addition to operating these armors in large numbers, the Consortium sells these armors to independent defense forces within their territories as well as their allies. Due to the huge numbers having been produced, quite a number of these have found their way into more shadowy markets.
While numbers of these armors are available outside of the Consortium, these numbers have never equaled demands. As a result, a number of companies outside of the Consortium have developed copies of the Silverhawk Exoskeleton. Copyright laws prevents production of these copies inside of the Consortium. Usually called "Knock Offs", these armors are not quite the equal of the armor design which they copy and generally lack the advanced stealth systems and shield penetration system. They also are generally less armored than the original Consortium design. These "Knock Offs" do tend to be far cheaper than the original design.
The "Stormcrow" is one of the more common copies of the Silverhawk armor. The design is manufactured on Center as well as several other systems within the Three Galaxies. These companies usually do not honor each others design and shamelessly copy them just like the Stormcrow is a copy of the Silverhawk. While not the most advanced version, it is a reasonably high quality copy of the Consortium power armor design. Like the Silverhawk, it relies on a contra-grav propulsion system. The flight pack is slightly larger than the flight pack on the Silverhawk. The armor is slightly less maneuverable than the Consortium power armor but is still extremely maneuevrable. A more major difference is that it carries a very different weapon array although still highly effective. Because it lacks the advanced stealth system of the Silverhawk, the Stormcrow is a dull black to minimize its visibility in space.
Instead of a long range laser and shorter ranged but more powerful particle beam in the multi-weapon, the Stormcrow has a powerful shorter ranged laser and longer ranged but less powerful particle beam. The particle beam is slightly shorter in range than the laser on the Silverhawk. The powerful short range laser actually draws too much power for the fusion reactor to power and has a capacitor as a result. Both can be combined together and actually inflict greater damage than the weapons mounted on the Silverhawk. The grenade launcher is retained but has a much smaller magazine. The grenades are not as effective as the particle beam and lasers when used in space combat.
The wings of the Stormcrow are slightly larger than those of the Silverhawk. This enables two additional mini-missile to be carried on each wing for a total of twenty missiles. All twenty mini-missiles can fired in a single devastating volley. Usually the mini-missiles carried on the power armor are smart missiles. The exoskeleton does not mount the gravity guns in the wrists of the armor but instead carries a hand held heavy gravity rail gun pistol with an extended range compared to the standard gravity pistol. The rail gun pistol has the ability to fire three round bursts. It has a extended magazine and several additional magazines are carried. Some operators will carry a pair of gravity rail gun pistols.
While a force field generator is not standard on the power armor, many owners add a Naruni force field to the armor to increase the amount of damage that the armor is able to withstand. Super heavy versions of the force field are the most popular. Otherwise, the Stormcrow is able to withstand about thirty percent less damage than the Silverhawk power armor.
This power armor design used modified starship rules. See Revised Starship Rules for Phase World for more details. See Revised Starship Rules for Phase World for more details.
(Note: The power system is fusion not anti-matter because the author's opinion is that anti-matter is to dangerous to be used in vehicles that may be used in an atmosphere. If a starship powered by anti-matter was to detonate in an atmosphere it would cause huge planetary damage. At GM option, this can also be applied to all such power armors or this power armor can be changed to anti-matter.)
Model Type: SC-MM-1000
Class: Space Combat Exoskeleton.
Crew: One
M.D.C. by Location:
| Shoulder Plates (2): | 80 each | |
| Wing / Missile Launchers (2): | 120 each | |
| Combination Rifle: | 150 | |
| GR-45-LR "Super Jackhammer" Heavy Gravity Pistol (1 or 2): | 50 each | |
| Arms (2): | 90 each | |
| Legs (2): | 120 each | |
| [1] Head: | 80 | |
| [2] Main Body: | 300 | |
| [3] Contra-Grav Propulsion System: | 160 |
Notes:
[1] Destroying the head of the power armor will eliminate all forms
of optical enhancement and sensory systems. The pilot is forced to rely
on his own human vision and sensors. Furthermore, all power armor combat
bonuses to strike, parry and dodge are lost. More importantly, in the vacuum
of space the character will be subject to explosive decompression, de-
hydration, freezing and asphyxiation. Most alien species will suffer 1D4x10
S.D.C. damage immediately and will die in 1D4 minutes. Note: The
head can only be hit when a character makes a called shot and even then
the attacker is at -4 to strike.
[2] Depleting the M.D.C. of the main body will shut the armor down
completely, making it useless.
[3] Destroying the contragravity system reduces all the special bonuses
given below and prevents the armor from flying. A normal jet propulsion
system or jet backpack can replace the contragravity system, but it won't
have any of the special flight bonuses and its speed will be a fraction
of normal (that of the replacement system).
Speed:
Running: 70 mph (112.6 km) maximum. Note that the act of running
does tire out the operator, but at 5% normal fatigue rate. If the contra-grav
flight system is damage, increase fatigue rate to 10% of normal.
Sublight: Has a special sublight engine that allows the power
armor to travel up to 20 percent of the speed of light. Power Armor can
accelerate/decelerate at the rate of 1.2 percent of light per melee.
Atmospheric Propulsion: Maximum of Mach 2 (approximately 1,482.9
mph/ 2,386.5 km) in an atmosphere. Can enter an atmosphere because flight
system is contra grav.
Range: Effectively Unlimited. The contragravity system on flight
capable version does not overheat. The only limit is the pilot's endurance.
Statistical Data:
Height: 8.86 feet (2.7 meters)
Width: 12.47 feet (3.8 meters) including wings and 4.92 feet
(1.5 meters) for just the chassis of the power armor
Length: 4.59 feet (1.4 meters) including Contra-Grav flight
pack
Weight: 1,102.3 lbs (500 kg)
Physical Strength: Equal to a P.S. 45
Cargo: None
Power System: Advanced Fusion, Duration without refueling of
20 years.
Market Cost: Costs an average of around 1.8 million credits.
Available on Phase World as well as a large number of ports around the
Three Galaxies.
Weapon Systems:
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By Kitsune (E-Mail Kitsune).
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