Boeing F-15SSE "Super" Silent Eagle:
The F-15 Eagle was originally developed by McDonnell Douglas in the
late Nineteen Sixties as an air superiority aircraft. Mostly operated by
the United states Airforce, several other air forces did operate them.
Later, a reinforced version known as the Strike Eagle was developed for
ground attack roles. In addition to the United States Military, several
other nations also purchased this aircraft. It was one of the longest operated
aircraft in United States Air Force service. The basic design had many
upgrades including an electronically scanned radar array and fly by wire
controls.
The United States was highly restrictive on the stealth technology which
they would allow to be exported. Some limited stealth designs were exported
however. One of these was the F-15SE "Silent Eagle" with added radar absorbent
materials and modified tail to decrease radar cross signature. As well,
the conformal tanks of the Strike Eagle were modified to act as weapon
bays. One of the chief reductions in stealth is external ordnance. While
the United States military were most interested in the F-22 and F-35 fighters,
the Silent Eagle found a ready market with a host of other nations.
Like most aircraft, the revolution is super strong materials made the
F-15 obsolete. Adding additional armor with the new materials still left
the design fairly weak. As well, fusion turbine engines revolutionized
range of aircraft. Instead of developing an all new aircraft, Boeing decided
to develop a new version of the Eagle featuring both of these. This version
became known as the "Super" Silent Eagle. Many of the nations who had purchased
the Silent Eagle. The design was in direct competition with several Soviet
designs. A limited number were also purchased for use by aggressor squadrons
in the United States Air Force and Navy.
Production of this aircraft actually continued until the coming of the
Rifts although at a sharply reduced scale. Because of the use of high strength
composites and alloys, a large number of these aircraft survived the coming
of the Rifts. Wear and tear simply was not the same factor as with earlier
versions of the F-15. As well, there have been a number of these aircraft
coming onto the market which appear to be new construction. Later versions
of the fighter are substantially tougher than early models. Nobody is really
sure if somebody has found the facility producing the fighters or if they
are orders which were not filled before the coming of the Rifts.
The General Electric FFT-220 fusion turbine design was selected for
the fighter's twin engines. Having similar dimensions to their F110 engines,
it was further developed than its Pratt and Whitney when introduced. These
engines, unlike previous models were designed for vectored thrust. This
gives multiple advantages including more energy efficient thrust, greater
maneuverability, and allows for short take off and landing. There were
some proposals for a vertical take off and landing version but they were
deemed to be too expensive. With the greater power, top speed is Mach 2.9
with a cruise speed of up to Mach 1.2. Maximum effective altitude is around
80,000 feet.
The F-15SSE mounted a highly modified version of the original APG-63
radar system mounted on the F-15 Eagle which was a highly capable electronically
scanned array. The APG-82 AESA radar system is capable of high speed frequency
shifting to make it harder to detect and track. It also allows the radar
to work through its own side's jamming when needed. Other features include
a forward looking infra-red system and a powerful active jamming system.
As well, there is a integral towed array dispenser fitted to the outer
wing tips which increase wingspan slightly. Even though highly capable
systems, the new hardware are not as advanced as top of the line electronic
systems carried on United States front line aircraft such as the FV-38
Panther II.
The fighter can carry external ordnance although at the expense of stealth.
The Super Silent Eagle has a total of five "stations" for missiles and
other ordnance. Most of the ordnance is carried on a pylon in the center
of each wing. Otherwise, the aircraft only has a single hard point under
the fuselage. The two bays on the sides of the fuselage eliminate the ability
to carry external ordnance of the fuselage. Internally, the aircraft is
limited to medium range missiles or smaller. The lower bays can each carry
two medium range missiles while the side bays can each carry one medium
range missile. Originally, the fighter mounted the 20 mm Mk 61 Vulcan cannon
of the F-15E with 510 rounds of ammunition. Special Ramjet ammunition makes
the weapon surprisingly effective. Later versions replaced it with the
USA-M31 Rail Gun with the much greater payload of around 4,000 rounds.
The final version replaced them with a pulse laser mount. Both the rail
gun and the pulse laser could be retrofitted into the fighter.
| Model Type: | F-15SSE | Original Model |
| F-15SSE(V)2 | Upgraded Model |
Vehicle Type: Twin Engine Fighter-Bomber
Crew: Two (Pilot and Electronics Officer)
| M.D.C. By Location: | Original Model: | Upgraded Model: |
| [1] Forward Mounted Gun (1; Wing Root): | 40 |
45 |
| Large Internal Ordnance Bays (2; Hatch): | 40 each | 50 each |
| Small Internal Ordnance Bays (2; Hatch): | 25 each | 35 each |
| Ordnance Pylon (2, Center Wing) | 30 each | 45 each |
| [2] Wings (2): | 120 each | 160 each |
| [3] Elevators (2): | 60 each | 80 each |
| [3] Rudders (2): | 60 each | 80 each |
| Cockpit: | 100 | 125 |
| [4] Engines (2): | 120 each | 150 each |
| Landing Gear (3): | 10 each | 10 each |
| [5] Main Body: | 160 | 240 |
Notes:
[1] These are small and difficult targets to strike, requiring the
attacker to make a "called shot," but even then the attacker is -4 to strike.
[2] Destroying a Wing will cause the plane to crash
[3] Destruction of rudders or one elevator will still allow the fighter
to be controlled by the varying of power levels of the engines but the
fighter has a penalty of -10 to dodge, and a -30% penalty to all piloting
rolls. Destruction of both of the elevators will leave the plane uncontrollable
and pilot must eject to survive.
[4] The destruction of one engine will reduce the fighters top speed
by half and give the pilot a -2 penalty to dodge as well as giving a 10%
penalty to piloting. Destruction of both engines will cause the aircraft
to crash. Pilot may attempt an emergency landing or pilot can choose to
eject.
[5] Depleting the M.D.C. of the main body will shut the Aircraft down
completely, rendering it useless and causing it to crash if in flight
Speed:
Driving on Ground (Taxiing): Only possible for take offs and
landings as well as for parking and storage. Speed is 40 mph (64 kph) when
traveling and not on take off or landing. Because of the vectoring of the
thrusters, the fighter can take off in a short distance.
Flying: The F-15SSE "Super" Silent Eagle has a top speed of
Mach 2.9 (2150.2 mph/3,460.4 kph) and has a maximum altitude of 80,000
feet (24,380 meters). When the fighter is carrying ordnance on its external
hard points, the fighter has a top speed of Mach 2.6 (1,927.8 mph / 3,102.5
kph) but reduction in fighter's top speed is negligible with internal ordnance.
Normal cruise speed is up to mach 1.2 (1112.2 mph/ 1789.9 kph) but fighters
cruise speed depends on mission and situation.
Range: Nuclear powered, giving it continual energy, but the
jet engines begin to overheat after 12 hours of continual use. Occasional
rest stops every 4 to 6 hours, giving the engines an hour to cool down,
will allow the aircraft to travel indefinitely.
Statistical Data:
Height: 18 feet, 8 inches (5.69 meters).
Wingspan: 43 feet, 2 inches (13.15 meters)
Length: 63 feet, 9 inches (19.43 meters).
Weight: 48,000 pounds (27,772 kg) empty and 82,000 pounds (37,195
kg) fully loaded
Power System: Twin FFT-220 Fusion Thrusters (Should have an
average life span of 10 years.)
Cargo: Minimal (Storage for small equipment), does not include
ordnance bays or hard points. Small ordnance bays can carry 1,000 lbs (454
kg) each and large bays can carry 2,000 lbs (908 kg) each
Black Market Cost: Extremely rare, costs range from around 60
to 80 million when available (Decrease by about 10 million for older models)
Weapon Systems:
- One (1) Forward Mounted Gun:
A fix forward weapon is mounted
on the Wing root of the fighter. It serves as the one of last line of defense
against enemy planes and missile volleys, although some pilots use it for
strafing runs against ground targets when they are out of missiles. Many
pilots do not like being exposed to ground weapons fire so it is an uncommon
practice. The weapon is controlled by the pilot.
- 20 mm 61A2 Vulcan Cannon:
Lightweight version of the weapon
mounted on the original F-15 and identical to the mount carried on the
F-22. Other than being a lighter mount, weapon is identical to the mount
on most United States late Twentieth century Fighters, Standard ammo is
replaced with mega damage, armor piercing ramjet ammunition which allows
the aircraft to hold it own against other Rifts aircraft. The gun mount
is controlled by the fighter's pilot.
Maximum Effective Range: 4,000 feet (1,220 meters).
Mega Damage: 1D6x10 for a burst of 30 round, 2D4 for each round.
Rate of Fire: Equal to the combined hand to hand attacks of
the pilot (usually 4 or 5).
Payload: 510 rounds (17 bursts)
- USA-M31 Rail gun:
Mounted on later F-15SSE and refitted on
many earlier models. It does not require any primer and a larger number
of rounds can be carried than the original 20 mm cannon. The weapons design
comes from the original Pre-Rifts SAMAS design. The rail gun has fewer
bursts and is heavier but the rail gun inflicts more damage than the post
Rifts C-40R. Some non-American fighters mount different rail guns although
the damage is approximately the same.
Maximum Effective Range: 4,000 feet (1,200 meters).
Mega-Damage: A burst of 40 rounds does 1D6x10.
Rate of Fire: Equal to combined hand to hand attacks of pilot
or commander.
Payload: 4,000 round magazine for 100 bursts each.
- Pulse Laser Mount:
Refitted on many Super Silenet Eagle fighters
as an upgrade. The weapon replaced both the 20 mm cannon and the rail gun
due to having an unlimited payload. A variety of similar pulse laser weaponry
is fitted to aircraft operated by other air forces although most have similar
statistics.
Maximum Effective Range: 4,000 feet (1,200 meters)
Mega-Damage: 1D6x10 per pulse.
Rate of Fire: Equal to combined hand to hand attacks of pilot
or commander.
Payload: Effectively Unlimited.
- Two (2) Primary Ordnance Bays:
The aircraft has two ordnance
bays under the intake sides. These drop straight down and both missiles
and bombs can be carried. These bays are still fairly small and are limited
to a pair of medium range missiles or a mixture of lighter ordnance such
as four short range missiles. Long range missiles cannot be carried. Missile
and bomb sizes may be mixed between different types of ordnance but an
ordnance drop or launch must include the same type and size of ordnance.
Ordnance may be carried at the rate of two short range missile, two light
bombs, or one medium bomb for one medium missile. Both guided and unguided
ordnance may be carried. Weapon officer generally controls missiles and
bombs when launched / fired although the pilot also has secondary controls.
Maximum Effective Range: Varies by missile type for missile
and varies by altitude dropped at (Go to
Revised
bomb and missile table for details.)
Mega Damage: Varies by bomb or missile type (Go to
Revised
bomb and missile table for details.)
Rate of Fire: Ordnance is dropped or fired one at a time or
in volleys of two (2) , or four (4) but must be the same size (light or
medium) and style of ordnance (all missiles or bombs in a volley)
Payload: Four (4) short range missile or light bombs, or Two
(2) medium range missiles or medium bombs each bay. Ordnance can be mixed
- Two (2) Secondary Ordnance Bays:
The aircraft has two ordnance
bays on the intake sides. Unlike the primary ordnance bays, these are limited
to missiles only. Originally, these bays were designed for air to air missiles
including the Sidewinder and AMRAAM missiles. As modified, a single medium
range missile or a pair of short range missiles can be carried in each
bay. Weapon officer generally controls missiles and bombs when launched
/ fired although the pilot also has secondary controls.
Maximum Effective Range: Varies by missile type for missile
(Go to Revised
bomb and missile table for details.)
Mega Damage: Varies by missile type (Go to
Revised
bomb and missile table for details.)
Rate of Fire: Missiles can be fired one at a time or in volleys
of two (2)
Payload: Two (2) short range missile or one (1) medium range
missiles each bay.
- Five (5) Hard Points:
The F-15SSE can carry a variety of
different ordnance types on hard points but the hard points are not laid
out like they are most other fighter designs. Instead a pylon can be used
for different types of ordnance at the same time. This is done because
the wing pylons have a mounting for missiles on the sides of the pylon
and can mount ordnance on the bottom of the pylon as well. Otherwise, the
aircraft carries ordnance only in a central fuselage hard point. Below
is a list of hard points and the loads that they can carry. Missiles, rocket
packs, and bombs can be mixed or matched but all ordnance on a hard point
must be the same type. Weapon officer generally controls missiles and bombs
when launched / fired although the pilot also has secondary controls.
Central Hard Point: missiles/bombs (one long range/heavy, two
medium range/medium, or four short range/light)
Wing Pylon Hard Points (Side -2): Missiles only (two medium
range missile or four short range missiles)
Wing Pylon Hard Points (Bottom-2): Rocket packs or missiles/bombs
(two long range /heavy, four medium range/medium, or eight short range/light)
- Bombs and Missiles:
The only restriction is that a hard point
must carry all the same type of missiles or bombs. Both unguided and guided
bombs can be carried. Missiles, especially long range missiles, are usually
controlled by the weapon officer but can be controlled by the pilot as
well.
Maximum Effective Range: Varies by missile type for missile
and varies by altitude bombs are dropped at (Go to
Revised
bomb and missile table for details.)
Mega Damage: Varies by missile or bomb type (Go to
Revised
bomb and missile table for details.)
Rate of Fire: Missiles can be fired and bombs can be dropped
one at a time per hard point. Multiple hard points can be linked as one
attack but they must be the same size (light, medium, or heavy) and style
of ordnance (all missiles or bombs in a volley)
Payload: Varies by hard point (see above - all ordnance on a
hard point must be the same size and type of ordnance)
- Mini-Missile Pod:
A Large capacity mini-missile pod. The
mini missile pods are normally carried for ground strafing, anti-troop,
and anti-emplacement attacks. Normal missiles used are armor piercing,
plasma, or fragmentation mini-missiles. In two pilot versions, mini missile
pods are controlled by the pilot.
Maximum Effective Range: Varies with missile types, mini-missiles
only (Go to
Revised
bomb and missile table for details.)
Mega-Damage: Varies with mini-missile types (Go to
Revised
bomb and missile table for details.)
Rate of Fire: Each pod can fire one at a time or in volleys
of two (2), four (4), eight (8), or sixteen (16 - all.) and can be linked
with other mini missile pods for greater number of missiles (Counts as
one attack no matter how many missiles in volley)
Payload: Each pod carries sixteen (16) mini-missiles.
5. Anti-Missile Chaff Dispenser: Located at the very tail of
the fighter are two chaff dispensers. When tailed by a missile, a cloud
of chaff and other obtrusive particles can be released to confuse or detonate
the enemy's attack. Rifts Earth decoy systems are assumed to not operate
against Phase World missiles due to technological difference. Reduce effects
by 20% against smart missiles (Add +20% to rolls for smart missiles.)
Effect:
01-50 Enemy missile or missile volley detonates in chaff cloud - Missile
are all destroyed
51-75 Enemy missile or missile volley loses track of real target and
veers away in wrong direction (May lock onto another target)
76-00 No effect, missile is still on target
Also note that the chaff cloud will also blind flying monsters that
fly through cloud. They will suffer the following penalties: reduce melee
attacks/actions, combat bonuses, and speed by half. Duration: 1D4 melee
rounds.
Payload: Eight (8)
- Four (4) Advanced Towed Decoys:
These are mounted in dispensers
on the tips of the fighter's wings with two decoys in the dispenser on
either wing. These drones are dragged about 328 feet (100 meters) behind
the aircraft on a thin cable. Each is a specially designed radar lure that
creates a radar image to mimic the aircraft. The decoy has a special jammer
that is designed to decoy missiles that have been programmed to home on
jamming signals. If decoys are not destroyed, they can be recovered and
repaired. Rifts Earth decoy systems are assumed to not operate against
Phase World weapons due to technological difference.
M.D.C.: 5 each
Effects: The decoy has an 80% chance of fooling ordinary non
military radars and non smart guided missiles, the decoy has a 50% chance
of fooling military level radars (like those of the Coalition), and the
decoy has a 25% chance of fooling advanced military radars (Like those
of the New Navy and Triax) and smart missiles. Against missiles homing
on a jamming signal, jamming has an 40% chance of tricking missiles if
both the aircraft and missile are jamming and an 80% chance if the jamming
system on the aircraft is deactivated before the missile reaches it.
Range: Not Applicable although decoy is deployed 328 feet (100
meters) from the aircraft
Rate of Fire: One can be deployed at a time and requires 15
seconds to deploy (Reel Out) another decoy
Payload: Four (4) Decoys [two (2) each.]
Special Equipment:
The fighter has all the standard features of a standard fighter (same
as standard robot minus loudspeaker and microphone) plus these special
features listed below.
- Stealth Feature: The F-15SSE fighter has stealth feature and has
a -50% to be detected because of its stealth. Opening the ordnance bays
greatly increase the aircrafts radar signature from the underside of the
aircraft and aircraft creates no penalties to be detected in those conditions.
In addition, while the aircraft remains hard to detect on radar, the fighter's
external ordnance is easy to detect (and the fighter as a result) unless
the ordnance is designed from radar absorbing materials as well. Reduce
aircrafts stealth by 5% for every hard point carrying ordinance. For
example, if two of the hard points are carrying ordinance the aircrafts
would give a -40% penalty to be detected (50%-10%=40%)
Go to General
Detection Penalties for more information on penalties and bonuses to use with
stealth.
- Internal Active Jamming Gear: Causes -25% to detection but when
it is active, other vehicles/ bases can detect that it is jamming, and
some missiles will home in on jamming signals. Jamming also causes a -4
penalty to all radar guided weapons.
- AN/APG-82 AESA Radar: Long range actively scanned array radar capable
of tracking both air targets and ground targets. The radar system also
has terrain following capacity. The fighter can track up to 24 targets
simultaneously and can target and fire on up to 12 targets simultaneously.
The weapon's officer frees the pilot from controlling the missiles so he
can retain his full attacks. Range: 230.3 miles (200 nautical miles/ 370.6
kilometers)
- E.S.M.: Radar Detector, Passively detects other radars being operated.
- FLIR: Forward Looking Infrared. Allows pilot and weapons officer
to get visuals on targets at night.
- Laser Navigational System: Allow flight at low altitude without
use of Radar. Gives a map of the Terrain.
Combat Bonuses:
+1 to Strike with 20 mm Gun and Mini-Missile Launchers.
+3 to dodge
+5 to dodge while traveling over 250 mph.
[Coalition TM, New Navy TM, Phase World TM, and Triax TM are trademarks owned by Kevin Siembieda and
Palladium Books Inc.]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
By Kitsune (E-Mail Kitsune).
Copyright © 2010 & 2011, Kitsune. All rights reserved.