Norwegian Fridtjof Nansen class Frigate:
The Norwegian Navy built a total of five Fridtjof Nansen class frigate.
Named after famous Norwegian explorers, these frigates mounted the SPY-1F
radar system and Aegis fire control system and were far more capable than
previous Oslo class of frigates in the Norwegian Navy. At 5,290 tons fully
loaded, the Norwegian frigates could be considered virtually the size of
an older destroyer. As with most designs developed around the time, Fridtjof
Nansen class frigate was designed to be partially stealthy. It was far
more habitable than the previous frigate class. There was a single hanger
for an embarked helicopter. The first of the class was completed in 2006
and the last did not commission until 2011. With the comparative peace,
these frigates often operated in the anti-piracy role.
These vessels were designed with the ability to add additional weapon
systems but were initially fitted with a single short eight cell Mk 41
vertical launch system carrying thirty-two ESSM missiles, an OTO Melara
super rapid 76 mm gun, eight Naval Strike Missiles in four tubes on either
side of the superstructure, twin torpedo tubes on each side of the vessel
firing the Stingray torpedo, and depth charges. Potential upgrades included
additional Mk 41 missile cells and a close in weapon system mount.
Like many other navies, the introduction of high strength alloys and
composites in the mid 2030s made these vessels effectively obsolete. There
was consideration given towards replacing the class but it was decided
to rebuild the frigate class using the new materials. In the end, a more
extensive rebuilding and refitted was done including the upgrading of both
the weapon systems and propulsion system. The final frigate did not finish
being refitted until 2050.
It was decided that the single short length eight cell Mk 41 VLS would
be augmented with the an additional eight cell launchers that the vessel
was designed originally giving a total of sixteen cells. This gave the
frigate the ability to carry a maximum of sixty four medium range missiles.
Due to the length of the launcher, larger missiles could still not be carried.
It was decided that a close in defense system would be mounted at the same
time. There was discussion if a gun based close defense system or missile
based system would be fitted above the hanger. In the end, the Mk 49 Rolling
Airframe Missile launcher was fitted when the vessels were refitted.
The other weapon systems were retained although new ordnance was developed
for the weapon systems. This included new projectiles for the 76 mm gun
mounts. New plasma and armor piecing rounds were commonly carried. New
medium range torpedoes were fitted to the twin torpedo tubes as well as
side mounted missile tubes being refitted to fire standard long range missiles.
Propulsion ordinally was a pair of Bazan Bravo 12V diesel engines for
cruising and a single General Electric LM-2500 gas turbine as a "dash"
engine. In the refit, the diesel engines were completely removed with the
gas turbine engine replaced by a single fusion turbine. Fusion turbines
were originally developed for fighters but were adapted for other uses
including marine uses. Far more powerful than the original gas turbine,
this single fusion turbine increased top speed by three knots from the
original top speed of twenty-six knots and gave virtually unlimited endurance.
The propellor shafts were replaced by stronger shafts to withstand the
additional power although variable pitch propellor were retained.
As refitted, these frigates remained in service for twenty more years.
In later years, light power armors were embarked in addition to the helicopter
or other VTOL aircraft. An early power armor embarked was the Gypsy Moth
Power Armor with an attached flight pack. It was not until around 2070
that these vessels were finally retired to mothball status. There was some
consideration given towards bringing them back into service but instead
remained retired. If not for the ongoing tensions, the frigates would most
likely have been scrapped but instead were maintained.
It is suspected that most of these ships were destroyed but at least
one of the vessels, the Thor Heyerdahl survived. Found stranded on a beach,
it was recovered by a group of adventurers who decided to recover the vessel.
It required extensive rebuilding including the replacement of both propellers
but was able to be rebuilt and reconditioned. There is a joke among the
crew who recovered the vessel that the god Thor decided to protect the
vessel that carried his name.
Model Type: Modified F85 Fridtjof Nansen class Frigate (Project
6088)
Class: Guided Missile Frigate
Crew: 126 total; 8 officers, 12 chief petty officer, 100 enlisted.
(Can embark an addition 20 personnel)
Robots, Power Armors, and Vehicles:
| 10 | Flying Power Armors |
| 1 | Helicopters or other VTOL Aircraft |
M.D.C. by Location:
| OTO-Melara 3 inch (76-mm)/62-cal Super Rapid (1, Bow): | 200 |
| Mk 41 Short 16 cells Vertical Launch System (1, Forward): | 160 |
| GDC Mk 49 Rolling Airframe Missile Launcher (1, Hanger): | 150 |
| Long Range Missile Canisters (8 total, 2 x 4 amidships) | 80 each |
| Twin Medium Torpedo Tubes (2, Sides) | 50 each |
| [1] SPY-1F Phase Array Radar Panels (4, Superstructure): | 180 each |
| [1] Reutech RSR 210N Ground / Air Radar (1, Superstructure): | 50 |
| Sea Gnat Chaff / Decoy Launcher (4, Superstructure): | 10 each |
| Hangar (aft): | 200 |
| Bridge: | 280 |
| Outer Hull (per 80 ft area): | 50 |
| [2] Main Body: | 900 |
Notes:
[1] Destroying the SPY-1F Phase Array radar panels will destroy the
ship's main fire control systems but weapon have backup systems and panels
can compensate for each other. The Reutech RSR 210N 2D Radar system has
limited tracking and targeting ability.
[2] Depleting the M.D.C. of the main body destroys the ship's structural
integrity, causing it to sink. There are enough flotation devices and inflatable
life rafts to accommodate everyone aboard.
Speed:
Surface: 33.4 mph (29 knots/ 53.7 kph.) Has a retractable electrical
thruster in the bow which can propel the boat up to 5.8 mph (5 knots /
9.3 kph)
Range: Effectively Unlimited due to fusion engines (needs to
refuel every 15 years and requires maintenance as well). Ship carries 4
months of supplies on board.
Statistical Data:
Draft: 25.1 feet (7.6 meters) including hull sonar
Width: 54.3 feet (16.8 meters)
Length: 439.6 feet (134.0 meters)
Displacement: 4,800 tons light and 5,600 tons fully loaded
Cargo: 120 tons (108.9 metric tons) of nonessential equipment
and supplies. Each enlisted crew member has a small locker for personal
items and uniforms. Ships officers have more space for personal items.
Most of the ship's spaces are taken up by extra ammo, armor, troops, weapons,
and engines.
Power System: Originally conventional diesel and gas turbine
propulsion (CODOG), converted to a single nuclear reactor with an average
life span of 15 years.
Black Market Price: Not for Sale but if found on the black market
would probably cost 225 million credits or more if intact and operational.
Weapon Systems:
- One (1) OTO Melara 76mm/62 Super Rapid Naval Gun:
The ship
mounts a rapid fire three inch gun mount near the bow of vessel. The gun
is very reliable and fires very rapidly (About 120 rounds per minute).
The main weaknesses of the gun are its relatively short range and the fact
it cannot use rocket assisted projectiles. The gun was carried on many
ship classes around the world until well into the twenty first century.
The guns can be used against other ships, ground targets, aircraft, and
even missiles. These guns were among the smallest that could use a proximity
fuse for their warheads.
Maximum Effective Range: 4.9 miles (4.3 nautical miles/8.0 km)
for standard projectiles
Mega-Damage: High Explosive: 1D4x10 MDC with 10 ft (3
m) blast radius per single shot and 3D4x10 MDC with 20 ft (6.1 m) blast
radius for three round burst. High Explosive Armor Piercing: 1D6x10
MDC with 4 ft (1.2 m) blast radius per single shot and 3D6x10 MDC with
8 ft blast radius for three round burst. Plasma:
2D4x10 MDC with
12 ft (3.7 m) blast radius per single shot and 6D4x10 MDC with 25 ft (7.6
m) blast radius for three round burst.
Rate of Fire: Equal to Gunners Hand to Hand (Three round bursts
count as one attack).
Payload: 85 Rounds ready to fire. Ship normally carries usually
carries and additional 240 rounds divided between 80 High Explosive, 80
High Explosive Armor Piercing, and 80 Plasma.
- One (1) Short MK 41 Vertical Launch Missile Launchers:
This
forward launcher has 16 cells for missiles. Originally the ship only had
eight cells. These launchers are the short launchers only able to fire
short range missiles. The launcher was originally design for the ESSM missile
which could be quad packed. On Rifts Earth, the launchers have been adapted
to hold four medium range missiles per cell. Missiles are used for defense
against aircraft and missiles.
Maximum Effective Range: As per medium range missile type (Go to
Revised
bomb and missile table.)
Mega Damage: As per medium range missile type (Go to
Revised
bomb and missile table.)
Rate of fire: One at a time or in volleys of 2, 4, or 16 for
launcher per melee and can be fired at multiple targets at the same time.
Payload: 16 cells missiles in forward VLS launcher (possible
total of 64 medium range missiles). Only medium range missiles can be carried
and the ship carries no reloads.
- Eight (8) Long Range Missile Canister Launchers:
These launchers
are special canisters amidships on the ship's superstructure. These canisters
were originally designed for the Naval Strike Missiles. These canisters
are slightly smaller than the Old United States Harpoon canister launchers.
While the launchers are reusable, they are still inexpensive and are easily
jettisoned if damages. While any long range missile type can be carried,
usually special surface skimming missiles will be carried in launchers
and are used against surface targets only.
Maximum Effective Range: As per long range missile type (Surface
skimming missiles have 25% less range than normal long range missile, Go to
Revised
bomb and missile table.)
Mega Damage: As per long range missile type (Go to
Revised
bomb and missile table.)
Rate of fire: One at a time or in volleys of two (2), four (4),
or eight (8) [All launcher operates together]
Payload: One missile each launcher for a grand total of eight
(8) long range missiles (Has no missiles in storage for reloads).
- One (1) GDC Mk 49 Rolling Airframe Missile Quad Launchers:
This
is a Pre-Rifts RAM missile launching system and has been modified to use
21 Short Range Missiles. These missile mounts main purpose is for inner
anti-missile point defense and was originally designed to deal with cruise
missiles. Short Range Missiles are usually a mixture of 50% Armor Piercing
and 50% Plasma. Launchers can lock onto multiple targets at the same. The
systems missile launchers can target up four targets and can fire a volley
up to twice per melee.
Maximum Effective Range: As per short range missile type (Go to
Revised
bomb and missile table.)
Mega Damage: As per short range missile type (Go to
Revised
bomb and missile table.)
Rate of fire: One at a time or in volleys of two (2) or four
(4) and can be used up to twice per melee.
Payload: 21 missiles each.
- Two (2) Torpedo Launchers:
There is one launcher on each
side of the ship. Each torpedo launcher has two torpedo tubes and tubes
are 12.75 in (324 mm) wide. Torpedoes are normally used against submarines
but can be targeted on surface targets as well. Ship carries 60 reloads
for torpedoes. For the most part torpedo warheads are equal to medium range
missile warheads.
Maximum Effective Range: 20 miles (32 km)
Mega Damage: By Medium torpedo warhead type (See
Revised Rifts Torpedoes.)
Rate of fire: One at a time or in volleys of 2 per side, Reloading
takes 1 full melee
Payload: Two torpedoes each launcher for a grand total of four
torpedoes (Has 20 torpedoes for reloads)
- Depth Charge Launchers (2):
Vessel has two depth charge launchers.
The weapon is designed to be used against submarines and underwater targets
but in many ways is obsoleted due to being inaccurate.
Maximum Effective Range: Up to 2000 feet (610 meters)
Mega-Damage: 2D4x10 M.D. - explosive canisters.
Rate of Fire: One at a time or volleys of two. A single depth
charge or a pair can be launched three times per melee round.
Payload: 20 depth charges in each launcher.
- Four (4) Sea Gnat Chaff / Decoy Launchers:
Located on the
superstructure of the ship, they are designed to confuse incoming missiles.
Reduce effects by 20% against smart missiles (Add +20% to rolls for smart
missiles.) Torpedo decoys can also be fired from launcher. These land in
the water and act as noisemakers to decoy torpedoes. Rifts Earth decoys
systems are assumed to not operate on Phase World missiles due to technological
difference.
Range: Around Ship
Mega Damage: None
Missile Decoys:
01-35 Missile or Missile volley detonates in chaff
36-60 Missile or Missile volley loses track of target, may lock onto
another target
61-00 No Effect; Missile Still on target
Torpedo Decoy / Noisemaker:
50% of decoying normal torpedoes and 20% of decoying smart torpedoes.
Payload: 6 each for a total of 24, 48 reloads are carried, reloading
takes two melees.
Special Systems:
The ship has all systems standard on a robot vehicle plus the following
special features:
- Lockheed Martin AN/SPY-1F+ 3-D Multifunction Phased Array Radar:
Powerful and flexible pre-rifts radar system that is comprised of four
panels that each emit radar waves. It is smaller and has less emitters
than the SPY-1D system. Less advanced than the phased radar system fitted
on the Coalition ships but still powerful. If allowed by the horizon, the
system can track out to 175 nautical miles (201.4 miles / 324.1 km) and
can simultaneously track and identify up to 192 targets at one time. The
system controls missile launched from the long range missile launchers
and the system track and guide each individual missile to a individual
target for up to 64 targets. If a target is eliminated, missiles are automatically
guided to a new target. The system can also control missiles launched from
other linked vessels as well and can also act as fire control for gun mounts.
- Reutech RSR 210N 2D Ground / Air Search Radar: Relatively short
range radar but still highly effective. Radar system has a range of 27
nautical miles (31.1 miles / 50 km). Radar system can track up to 64 targets
simultaneously.
- Thales Underwater Systems TMS-2633 (MRS 2000) Spherion Hull Mounted
Sonar System: Mounted under the bow of the ship. Sonar system has a
range of around 6 nautical miles (6.9 miles / 11.1 km). This hull sonar
system has both a passive and active system built in. Sonar system can
track up to 16 targets at one time.
- Thales Underwater Systems CAPTAS Mk II V1 Towed Array Sonar: The
system is basically a long and very sensitive sonar system carried behind
the ship on a long cable. Sonar system has a range of around 90 nautical
miles (103.6 miles/166.8 km). This towed array Sonar is a passive only
sensor system. Sonar system can track up to 32 targets at one time.
- Radar Defeating Profile & Radar Absorbing Materials: The ship
superstructure is designed so that the radar profile of the ship is reduced
and the ship is covered with radar absorbing materials. Because of this,
attempts to detect the ship using radar are made with a -10% penalty to
read sensor rolls when attempting to detect this ship. Go to
General Detection
Penalties for more information on penalties and bonuses to use with stealth.
- Sonar Masking System: The ship uses water bubbles to form a barrier
against sonar as well as a shrouded propellor and sound absorbing materials.
Gives a -20% penalty to any Read Sensory Instrument rolls to detect this
ship using sonar.
- Combination Radar Detectors and Active Jamming System: Combination
of radar detection system (ESM) and an active jamming system. The system
can detect another radar system at 125% of the range of the transmitting
radar. In jamming mode, causes -25% to detection but when it is active,
other vehicles/ bases can detect that it is jamming, and some missiles
will home in on jamming signals. Jamming also causes a -4 penalty to all
radar guided weapons.
[Golden Age Weaponsmiths and Triax are trademarks owned by Kevin Siembieda and
Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
Image drawn and copyrighted by Mischa (E-Mail Mischa) with slight revisions by Kitsune (E-Mail Kitsune).
Mischa has no art home Page at present but many other items on my site.
Writeup by Kitsune (E-Mail Kitsune).
Copyright 2011 Kitsune. All rights reserved.