Icarus Industries M2 "Ursa" Hover Tanks (Hammer's Slammers):
Hammer's Slammers are one of the most powerful mercenary companies in existence. They are led by Colonel Alois Hammer and are greatly feared. They are among the best-trained and equipped troops in the galaxy, although they are not polished and are sometimes judged by this. Officers are expected to lead from the front. One of the most powerful weapons in the Hammer's Slammers arsenal is their hover tank. Along with the hover tank, Hammer's Slammers operate combat cars, Mobile 200 mm howitzers, air cars, and skimmers for the infantry. Crews often give their combat vehicles unusual names including names like Flame Thrower", "Death dealer", and "Daisy Belle"
The heavy hover tank is built by Icarus Industries, whose main factory is located in Hamburg, Terra. The M2 replaced the earlier M1 hover tank in service although large numbers of the earlier tank are still in service. The tanks are very expensive but are still considered very valuable by those nations and mercenary companies who can afford them. One of these mercenary companies is Hammer's Slammers. The powerful hover tanks are considered by many to have the best combination of armor, speed, and firepower available anywhere.
The tanks are massively armored with a cast iridium alloy hull that is especially resistant to energy weapons. The turret is thickly armored as well. The skirts beneath the hull are well protected and are hard to hit while the tank is in motion. Even though well armored, destruction of a section of the skirt will ground the tank. On the top of the hull are eight armored fan ducts, which are also hard to hit, and the destruction of one duct will not prevent the tank from moving, although it will reduce mobility.
The hover tank hovers only a few centimeters above the ground using surface effects but can reach speeds of up to 120 kilometers per hour over paved surfaces and up to 60 kilometer per hour in less ideal conditions. Because of the great weight of the tank (170 metric tons), the hover tank cannot hover over open water. Power is provided by a Westal AE5 fusion power plant located deep within the hull of the hover tank. Because of the incredible weight of the tank, it is very hard to drive and skilled drivers are highly prized.
The normal tank compliment is two, a driver and a commander / gunner. While the crew is small, advanced artificial intelligence makes the vehicle be able to be operated by the two-crew members. The artificial intelligence can control the tank's various guns and can advice the crew on their best course of action. The driver is seated central at the front of the tank's hull. The gunner / commander is seated in the turret and has a stowage basket in the rear. Both have their own access hatches. Both the driver and the commander have extensive sensors including Radar, Infra-red Sensors, Ultra-violet Sensors, Light Enhancing Optics, highly sensitive sound amplification systems including ground penetrating sonar, and Neutrino to detect other vehicles powered by reactors. As important as the advanced sensors is that the vehicles operated by Hammer's Slammers have data link systems to allow a virtual free flow of information. The hover tank is also fitted with advanced life support systems although it cannot keep up with the fumes produced by the main cannon rounds for the man manning the turret. The compartments on the hover tank are fairly cramped. Command versions of the tank carry two additional crewmembers; normally this is the battalion commander and a communication officer. The turret is larger in the command version and the tank has a reduced number of rounds for the main cannon to fit the extra crewmembers along with reduced armor on the turret.
The main gun of the tank is a 20 cm powergun with a 3 meter long barrel. The huge cannon is mounted in the turret and has the ability to rotate 360 degrees. Power guns fire cartridges holding copper-cobalt atoms in a polyurethane matrix that are converted into plasma when fired. This plasma travels at the speed of light and while it does not penetrate deeply, it does immense damage. As a result of their incredible speed, the plasma bolts have an extremely flat trajectory. The cannon has a ready magazine of 20 rounds and can be fired once every two seconds but this adds additional wear on the weapon and can damage the gun. A rate of fire of eight rounds per minute can be maintained without serious wear to the barrel. The tank carries 800 rounds total and has an automatic reload system that can keep up with normal fire although it cannot keep up with rapid fire. The cannon effectively has a line of sight range of several hundred miles but is usually severely limited by terrain. The cannon can actually be used to knock out satellites out of orbit. Above the main turret in a cupola is a 2 cm Tri-barrel Powergun. The weapon works by the same principles as the main weapon but is a Gatling type weapon to prevent the barrels from overheating. The tank carries several thousand rounds for the Tri-Barrel power gun. Some crews have added an extra Tri-barrel to the front of the vehicle, which is controlled by the driver. Explosive strips similar to the modern claymore mines protect the hover tank. These strips are activated by the computers artificial intelligence. Finally, the hover tank is fitted with a special mine clearing device which uses a large 12 cm tri-rocket mortar which fires an explosive net up to 500 meters and can cover an area up to 400 meters long and 20 meters wide. The Hover Tank only carries one anti-mine net but usually five hover tanks operate together.
There are several variants on the M2 Hover Tank. The initial version, the M2 was armed with a 15 cm power gun instead of a 20 cm power gun. This weapon is identical to the power gun carried on the M1 tank, which the M2 replaced in production. The M2A1 was the first model that mounted a 20 cm power gun. The M2A2 replaces the main cannon with a 5 cm power gun and eight anti-tank missiles. It was considered experimental and was not produced in large quantities. The M2A3 replaces the 20 cm power gun with a 17 cm ruby wave-guide laser. This version is not operated by Hammer Slammers although it is quite popular with units that prefer lasers. There are plans for a tank destroyer with a fixed 25 cm power gun and the 20 cm howitzer is based on the same chassis.
The newest version of the M2 is the M2A4. Upgrades include the updating of the Artificial Intelligence suit and strengthening the steel plenum chamber with the beryllium and iridium lattice re-enforced materials. This had originally planned for the M2 Ursa tank. The fan units mount a second layer of blades and performance is retained compared to original versions. A second smaller Westal AE7 fusion bottle provides additional power. A new process for polishing the interior of the 20 cm power gun barrel has been developed which increases the life span by fifty percent and extends the barrels tolerance to rapid fire. The ammunition storage for the 20 cm power gun has been reconfigured to protect the crew against an ammunition explosion in case of a hull breach. Due to this and the additional fusion bottle, the number of main power gun rounds has been reduced to 600. Finally the M2A4 version of the Hover Tank is armed with ground penetrating rockets that are fired through the plenum chamber into the ground. These are extremely effective against underground bunkers. There is a version of the M2A4 that has recently entered service. The most likely classification is the M2A4UA (for 'Up Armored') and has additional belt of armor around the turret. This gives the tank a more squat and angular appearance and the armor is a sandwich of ceramic cells and layers of iridium that is designed to disrupt the warheads of incoming missiles and other explosive ordnance.
| Model Type: | M2A1 | Standard "Ursa" Heavy Hover Tank |
| M2A4 | Upgraded "Ursa" Heavy Hover Tank | |
| M2A4UA | Increased Armor "Ursa" Heavy Hover Tank |
| M.D.C. By Location: | M2A1: | M2A4 | M2A4UA |
| [1] Weapon Turret: | 500 (400) | 500 (400) | 700 (600) | |
| 20 cm Heavy Power Gun (In Turret): | 150 | 150 | 150 | |
| Cupola (Above Main Turret): | 100 | 100 | 100 | |
| 2 cm Tri-Barrel Power Gun (In Cupola) | 75 | 75 | 75 | |
| 12 cm Tri-Rocket Mortar (Front): | 150 | 150 | 150 | |
| [2] Fan Ducts (8 - Top of Hull): | 200 each | 250 each | 300 each | |
| [2] Armored Skirts: | 300 | 400 | 400 | |
| Pilots Compartment | 200 | 200 | 200 | |
| Crew Hatches (2 - Top of Hull and Turret) | 150 each | 150 each | 150 each | |
| [3] Main Body: | 1200 | 1200 | 1400 |
Notes:
[1] Number in Parenthesis "( )" is M.D.C. value for the command version
of the tank.
[2] These targets are difficult targets to hit and are a -3 to strike.
If one Fan duct is destroyed, the top speed of the hover tank is reduced
by 25% and the vehicle has a -2 to dodge. If the skirt takes over 50% damage
then reduce speed by 25% with a -2 to dodge and if the skirt takes 75%
damage then reduce speed by speed by 50% with a -4 to dodge. Destruction
of two Fan Ducts or the armored skirt will ground the hover tank. Skirt
damage can be temporarily repaired by simply placing a piece of plastic
or flexible metal inside of the holes.
[3] Destruction of the main body will cause the vehicle to crash. All
systems will not function. All energy weapon hits on the main body, the
turret, or the main cannon are reduced by half due to the refractive properties
of the iridium armor.
Speed:
Hover Speed: Can hover at ground level at from a hover to up
to 74.6 mph (120 kph) over paved surfaces / level roads and up to 37.3
mph (60 kph) over level ground and 18.6 mph (30 kph) over rough terrain.
The hover tank cannot hover over open water. The hover tank has a maximum
hover altitude of 0.32 feet (0.1 meter), but can clear obstacles up to
3 feet (0.9 meter) in height to deal with rough terrain.
Maximum Range: Effectively unlimited (Fusion reactor with a
10 year duration)
Statistical Data:
Height: 9.2 feet (2.8 meters) to top of turret.
Width: 22.8 feet (6.95 meters) for hull
Length: 36.7 feet (11.2 meters) for hull
Weight: Standard: 187.4 tons (170 metric tons) fully
loaded. Up-Armored: 198.4 tons (180 metric tons)
Power Source: Westal AE5 fusion power plant (10 year duration)
Cargo Capacity: The hover tank has a small storage space for
crew. This includes weapons, armors, and emergency supplies. The crew usually
store additional gear and cargo in the turret rack and on the engine deck.
Market Cost: M2A1: 45 million credits. M2A4: 50
million credits M2A4UA: 52 million credits
Weapon Systems:
Special Systems:
The hover tank has all systems standard on a robot vehicle (Radar /
UV / IR) plus the following special features::
(Note that all optical systems are distributed over the hull through
fiberoptics. There are no viewslits or visible cameras.)
Bonuses / Penalties:
[ Phase World TM, Naruni TM, Kreeghor TM, and CAF TM are trademarks owned
by Kevin Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[Hammer's Slammers is Trademarked and Copyrighted by David Drake.]
Drawing by Talis D. Merrill (taalismn@pop.tiac.net).
Writeup by Kitsune (E-Mail Kitsune).
Copyright © 2004, Kitsune. All rights reserved.