The Gunstar can be considered the ultimate in Starfighter design. It has been in service with the Rylos Starfighter Command for centuries yet has never gone out of date. The fighter was designed to fight against fighters of the Ko-Dan but are capable of taking virtually any starfighter or even light capital ship. The Gunstar is a very large starfighter and is as large as most runners are in the Three Galaxies. When the fighter is landed, the engines point downwards and the fighter takes off straight vertically. In order for the pilot and gunner to get into the fighter they use an elevator attached to the fighter itself or a special loading ramp when available.
The Gunstar is operated by a crew of two. One is the Navigator, he pilots the ship and performs evasive maneuvers for the ship itself. The Gunner sits in front of the pilot / navigator and is in a special turret that allows him to rotate in virtually any direction to target enemy fighters and ships. In case of emergency, the whole cockpit is ejected. The fighter has state of the art holographic displays and incredible fire control computers which allows the fighter to do the job that might be expected out of several lesser fighters.
Because the Rylons have lost their combat instincts due to eons of being at peace, the Rylons recruit from other worlds pilots and gunners who have not lost their combat instincts. Some Rylons consider the Gunstar crews to be primitive but others greatly admire the crews who are Gunstar gunners and navigators. The tests for Gunstar crews are incredibly rigorous and only a few manage to past the test to be the crew of Gunstars.
The fighter is quite heavily armed with five laser cannons. These laser cannons are positioned with one in the nose, two to each side, and two mounted aft. Their positions are such that three laser cannons can always be fired together. For use against capital ships, the heavy fighter also mounts a heavy particle beam. The rate of fire of this weapon is limited but is incredibly powerful when fired.
The fighter also carries four bays for photon bolt missiles. These are basically medium range missiles with six missiles each for a total of twenty-four missile missiles. Usually the missiles carry heavy warheads and a missile is usually capable of destroying a target with one or two hits.
Because of increasing threats, an improved version of the Gunstar was developed. Still an experimental design, this version adds additional shielding and is better armored. This is not what makes the experimental heavy fighter truly dangerous however. The fighter has a weapon modification known as "Death Blossom." The fighter mounts additional energy weapons which fire in an automatic mode, firing more rapidly than the fighter can normally fire. As well, Death Blossom adds an additional thirty-six photon bolt missiles. They also automatically lock onto targets and fire simultaneously. The big weakness with this weapon system is that it can drain all power and often put the fusion reactor into automatic shutdown.
Notes of game conversion:
It is extremely difficult to get speed and ranges of weapon systems from the Movie Last Starfighter with the action being more centered around entertainment than being carefully factual. As such, speeds and ranges are subjective. In an effort to balance the numbers, I have created two potential power levels of the fighter. As well, the "Variable Force Fields" are optional depending on the power level and game master's discretion.
Phase world version uses my revised phase world starship rules and can hold their own against most C.A.F. and Kreeghor fighters. This version is recommended if you with to put them into Phase World as among equals. See Revised Starship Rules for Phase World for more details.
Moderate version uses Gs of acceleration and reduced weapon ranges. This version is useful for Mutants In Orbit, Phase World if used as a lower tech race, used with my Earth Force ships conversions for B-5, and as a possible crash on Rifts Earth. Listed is the formula to allow player and game masters to calculate the fighters velocity and distance traveled.
| Model Type: | GS-S10 | "Standard Model" Star League Gunstar Heavy Starfighter |
| GS-X1 | "Experimental Model" Star League Gunstar Heavy Starfighter |
| M.D.C. By Location: | Standard: | Improved: |
| Laser Cannons (5): | 50 each | 80 each | |
| Particle Beams (2): | 100 each | 125 each | |
| Photon Bolt Missile Bay (4 Launchers): | 100 each | 120 each | |
| "Death Blossom" Doors (4 Launchers): | N.A. | 400 each | |
| [1] Engines (4): | 400 each | 500 each | |
| Reinforced Starfighter Cockpit: | 200 | 250 | |
| Reinforced Navigator Cockpit: | 175 | 225 | |
| [2] Main Body: | 1,200 | 1,500 | |
| [3] Variable Force Field: | 400 per side (2,400 total) | 500 per side (3,000 total) |
Notes:
[1] Loss of the fighter's engines will reduce performance of fighter
by one quarter per engine and loss of all four engines will prevent fighter
from performing beyond 5% of normal (This is using maneuvering thrusters
and gravitic propulsion). Due to gravitic propulsion systems, fighter will
not crash in an atmosphere even if all four engines are destroyed
[2] Depleting the MDC of the main body will put the fighter out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (120 /150 M.D.C.) per melee round.
Speed:
Driving on the Ground: Not Possible. When the fighter lands,
it lands in a vertical position.
Sublight:
Phase World Version: Has a special sublight engine that allows
the ship to travel up to 40 percent of the speed of light. Fighter can
accelerate/decelerate at the rate of 1.5 percent of light per melee maximum.
Moderate Version: The fighter does not have an effective top
speed but is limited by acceleration. Fighter can reach a top acceleration
of 9 G.
Atmospheric Propulsion: Both Version: Due to the fighters
being non aerodynamic, the fighters flies in an atmosphere through brute
force and gravitic propulsion systems. As a result, the fighter is relatively
slow in an atmosphere and has a top speed of Mach 2 (1,482.9 mph/ 2,386.5
kph) in an atmosphere. The Gravitic propulsion enables the fighter to enter
and leave an atmosphere under its own power.
Stardrive: Uses a hyperdrive system that allows the ship to
reach a maximum of 80 light-years per hour (In the Game universe of Phase
World, it could be limited to 8 light-years per hour to compare to the
other Phase World FTL systems).
Maximum Range: Fighter engines have effectively indefinite range
but fighter only carries supplies for crew for five days.
Statistical Data:
Height: 63.6 feet (19.4) meters
Width: 63.6 feet (19.4) meters
Length: 82 feet (25 meters)
Weight: 606.3 tons (550 metric tons.)
Power System: The fighter uses a fusion reactor with a 20 year
operational life span.
Cargo: Small Storage Space, maximum cargo capacity is approximately
441 lbs (200 kg) with a storage space of 3.2 feet x 3.2 feet x 6.4 feet
(1 meter x 1 meter x 2 meter.) This does not include emergency supplies
(Two Flashlights, One dozen emergency flares, infrared distancing binoculars,
survival knife, emergency rations, water supplies, and small medical kit)
Market Cost: Standard Model: 400 million credits
WEAPON SYSTEMS:
COMBAT BONUSES: The Gunstar Starfighter is very maneuverable and very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Last Starfighter is copyright © Universal Pictures.]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2010, Kitsune. All rights reserved.