Klingon K'zan'Ti Class Battlecruiser:

The K’zan’Ti battlecruiser is a well kept secret even from some of the members in the Klingon High Command. When hostilities broke out between the Klingon Empire and the Federation, Chancellor Gowron had supposedly recalled all of his ambassadors, and all of his covert operatives. This is not the case. He left a few of the well placed operatives where they were. One such operative remained at Utopia Planitia Shipyards on Mars with orders to gather information on new Starfleet vessels that were being produced. The operative took particular interest in Starfleet’s new Sovereign Class of starships. Intruiged by the systems being installed on this new class of ship the operative gathered as much information as possible, and sent it back to Chancellor Gowron. Impressed by the data packet sent to him the Chancellor ordered the immediate building of a vessel equivalent to Starfleet’s Sovereign Class. So secret was this project that Gowron said "Those who are found dicussing any details of this ship, and it’s construction outside this shipyard, unless it is with me, will be killed". With that threat hanging over their heads the Klingon Engineering teams got to work on building this ship. Pleased with the design and projected capabilities Gowron ordered that the first vessel produced be sent to engage the Dominion/Cardassian Alliance.

The K'zan'Ti class starship uses special bio-organic computer components. This type of computer system is more advanced than those used on any other starship classes in the Klingon Empire and responds faster to any input. This increases the starships combat performance.

The ships deflector shields are more powerful than shields on previous ship classes and the shield energy frequencies can be varied so the shields will take less damage from attacks. This technology was achieved through studying the Borgs ability to adapt to incoming attacks. The ship is less bulky than the Vor'Cha class yet because new advanced alloys, the ship is capable of absorbing more punishment than the Vor’Cha class starship could.

The design is quite well armed. The ship has a total of four heavy disruptor arrays. Arrays are mounted on the top and bottom sides of the starship forward hull and two arrays are mounted in the same configuration on the aft end of the hull. These arrays are similar to those on Starfleet’s Galaxy class starship but have a longer effective range and have a higher output than the disruptors on the Galaxy class. The disruptors can also be adjusted so they are more effective against other ships shields. This also allows the disruptors to adjust to a Borg cubes ability to adapt to energy weapon fire.

This design is written to be able to interact with modified Phase World rules. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World.

This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.

Model Type: K'zan'Ti Class Battlecruiser
Class: Battlecruiser (would be considered a Battlecruiser in Phase World due to size & firepower)
Crew: 750 (150 Officers and 600 Enlisted)
Troops: 350 Marines, 156 Fighter & Shuttle Pilots

Vehicles:

M.D.C. by Location:
  Siege Disruptor Arrays (4, 2 forward/2 aft): 4,500 each
  Torpedo Tubes (5; 3 Forward and 2 Aft): 1,200 each
  Warp Nacelles (2): 50,000 each
  Impulse Engine: 30,000
[1] Primary Bridge: 45,000
[1] Auxiliary Bridge (Also used as Flag Bridge): 45,000
[2] Main Body: 220,000
[3] Variable Deflector Shields: 18,000 per side (108,000 total)

Notes:
[1] In reality this is how much damage needs to be done for a weapon to hit the bridge through the ship’s armor. This ship does have an auxiliary bridge. Even if both of the bridges are destroyed, the ship can still be piloted from engineering but ship is -3 to dodge and all weapon systems will be at local control. Weapon hits near the bridges that do not penetrate the ship’s integrity can injure crew members on or near the bridge.

[2] Depleting the MDC of the main body will put the Cruiser out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.

[3] Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (5400 MDC total) per melee round. Shield is designed to also adapt to incoming fire. To do this, the shield operator rolls his weapon systems skill with a penalty of -50%. The roll can only be made after the ship has been hit at least once by the weapon system in question. If the skill roll is a success, the shield takes half damage from all ENERGY fire. Variable frequency weapons can adapt to this to continue to inflict full damage and mater to energy reaction of Anti-Matter, Nuclear, and fusion explosions cannot be adapted against. This feature can also be used s the shield will stop weapons that previously passed through shields. (The adaption modification on this ships shields are planned to be added to all Klingon starships in the future.)

Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship to travel up to 60 percent of the speed of light. The starship can accelerate/decelerate at the rate of 0.8 percent of light per melee round. As an alternative, the starship can reach .99 of the speed of light but is normally restricted to slower speeds so that starship is not effected severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Cannot travel within an atmosphere efficiently.
Stardrive: Uses a warp engine that allow ship to travel at Warp Factor 9.5 on cruise (8.83 light years per hour), Warp Factor 9.75 Flank (10.05 Light Years per hour), and Warp Factor 9.91 Emergency (10.91 Light Years per Hour). Warp speed is raised to the fifth power to figure out how many times the speed of light the ship travels. These figures and their conversion to Phase World speeds are subject to correction.
Maximum Range: Effectively Unlimited by either Drive system. Ship carries about five years worth of supplies on board.

Statistical Data:
Length: 2249 feet (685 meters)
Width: 821 feet (250 meters)
Height: 288.9 feet (88 meters)
Weight: 2.25 million Tons (2.04 metric tons)
Power System: Anti Matter with 20 year life span. Ship normally only goes 5 years between refuelings.
Market Cost: 32 billion to construct. No ships of this design have ever been put on sale on the market. Black Market or the Kreeghor would offer huge sums of money (150 Billion+ Credits) for an undamaged completely working ship.

Weapon Systems:

  1. Siege Disruptor Arrays (4): Arrays are mounted on the top and bottom sides of the starship forward hull and two arrays are mounted in the same configuration on the aft end of the hull. Each disruptor array can fire four individual beams at the same time and can be aimed at different or the same targets. Each one can fire in any direction and directly up for top disruptors and directly down for bottom disruptors. These weapons are often used defensively and do not have any negative penalties to strike small targets such as fighters and missiles. These disruptors are both longer ranged and more powerful than the ones mounted on Vor’Cha class Cruiser. They also have a special feature that the weapon officer can adapt the weapons to enemy shields. The weapons officer rolls the skill weapon systems with a -50% penalty. If the skill roll succeeds, the weapons inflict double damage against the enemy shields. This also allows the weapon to inflict damage on enemies than can adapt to incoming fire. Shields can be adapted so disruptors will no continue to inflict double damage. (The modification on these are planned to be added to all Klingon starships in the future.) Weapon system cannot be used when the starship is moving faster than the speed of light.
  2. Five (5) Photon/Quantum Torpedo Launching Systems: The ship has five launchers mounted in the main hull of the ship. Three of the mounts are on the forward end of the ship and the other two are on the aft end of the ship. Effectively very similar to Phase World cruise missile launchers but instead of having groups of multiple launchers, the Klingon Empire has concentrated on launchers that can launch more than one torpedo at the same time. Once spread of torpedoes has been launched, the launchers must reload and rearm before launching another spread of torpedoes. The Klingon Empire has just now begun to experiment with Quantum Torpedoes and as this is the case only the K’zan’Ti is equipped to carry them.
    Torpedoes has a top speed of Mach 25 in an atmosphere and in space has an acceleration of 10% of light per turn (far faster than any starship). When drive goes dead, the torpedo will still cruise unless preset to self destruct or receives a destruct code but has very low odds of hitting star ships (Great for hitting bases and planets because target does not move and torpedoes when dead at -25% to detect.) See Modified starship rules for more details, Torpedoes have minuses to hit small targets but are all considered smart missiles. Launchers can launch on multiple targets each.

  3. Cloaking Device: The Klingon K'zan'Ti Class Battlecruiser has a cloaking device that allows the ship to be undetectable by most sensors. The Klingon Empire originally got their cloaking technology from the Romulans but has since been able to both copy and improve on their cloaking technology. In Phase World this system has the problem that it does not hide the ships signature on gravitic sensors (This is even more of a weakness on Romulan ships because they use a black hole in their power systems). The starship cannot raise shields or fire any weapons while cloaked, for one attack previous to cloaking, or just after decloaking.
    When attacking and if ship is not detected, the ship has +8 initiative bonus against a target that is not alerted and +4 initiative bonus against targets that are alerted (at general quarters). If the cloaked ship get a higher initiative, the ship can both raise its combat shields and can fire its weapons previous to any opponents attacks.
    Each time the ship main body gets damaged, the is a percentage chance the cloaking device will be damaged. This is done by determining the total damage the ship has sustained and dividing that by the amount of damage the ship can take (220,000 in the K'zan'Ti Cruisers case) and getting a percentage of the hull that the ship has taken for damage. A percentile roll is then made. If the percentile roll is less than the percentage of damage the cloaking device is damaged and will be non-operational.
Bonuses: The bonuses are in addition to any bonuses for crew skills or abilities. Bonuses are dues to the faster response times of the ships computer. While the ship can still dodge very rapidly, the ship is almost twice as large as the Vor'Cha class which means that the ship cannot dodge quite as effectively.

[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]

Ship Conversion by Vincent Valentine (sha_radun@hotmail.com )
Based on work by Kitsune (E-Mail Kitsune)

Rifts Conversion Copyright © 1999, Vincent Valentine. All Rights Reserved