The K’zan’Ti battlecruiser is a well kept secret even from some of the members in the Klingon High Command. When hostilities broke out between the Klingon Empire and the Federation, Chancellor Gowron had supposedly recalled all of his ambassadors, and all of his covert operatives. This is not the case. He left a few of the well placed operatives where they were. One such operative remained at Utopia Planitia Shipyards on Mars with orders to gather information on new Starfleet vessels that were being produced. The operative took particular interest in Starfleet’s new Sovereign Class of starships. Intruiged by the systems being installed on this new class of ship the operative gathered as much information as possible, and sent it back to Chancellor Gowron. Impressed by the data packet sent to him the Chancellor ordered the immediate building of a vessel equivalent to Starfleet’s Sovereign Class. So secret was this project that Gowron said "Those who are found dicussing any details of this ship, and it’s construction outside this shipyard, unless it is with me, will be killed". With that threat hanging over their heads the Klingon Engineering teams got to work on building this ship. Pleased with the design and projected capabilities Gowron ordered that the first vessel produced be sent to engage the Dominion/Cardassian Alliance.
The K'zan'Ti class starship uses special bio-organic computer components. This type of computer system is more advanced than those used on any other starship classes in the Klingon Empire and responds faster to any input. This increases the starships combat performance.
The ships deflector shields are more powerful than shields on previous ship classes and the shield energy frequencies can be varied so the shields will take less damage from attacks. This technology was achieved through studying the Borgs ability to adapt to incoming attacks. The ship is less bulky than the Vor'Cha class yet because new advanced alloys, the ship is capable of absorbing more punishment than the Vor’Cha class starship could.
The design is quite well armed. The ship has a total of four heavy disruptor arrays. Arrays are mounted on the top and bottom sides of the starship forward hull and two arrays are mounted in the same configuration on the aft end of the hull. These arrays are similar to those on Starfleet’s Galaxy class starship but have a longer effective range and have a higher output than the disruptors on the Galaxy class. The disruptors can also be adjusted so they are more effective against other ships shields. This also allows the disruptors to adjust to a Borg cubes ability to adapt to energy weapon fire.
This design is written to be able to interact with modified Phase World rules. There is a lack of hard detail on this ship. Some materials have suggested accelerations that are simply beyond scope. I have taken a moderate level in writing up this starship for Phase World because otherwise the ship would either be far too powerful or far too weak for Phase World.
This starship design uses modified starship speed and ranges. See Revised Starship Rules for Phase World for more details.
Model Type: K'zan'Ti Class Battlecruiser
Class: Battlecruiser (would be considered a Battlecruiser in Phase World due to size & firepower)
Crew: 750 (150 Officers and 600 Enlisted)
Troops: 350 Marines, 156 Fighter & Shuttle Pilots
Vehicles:
| Siege Disruptor Arrays (4, 2 forward/2 aft): | 4,500 each | |
| Torpedo Tubes (5; 3 Forward and 2 Aft): | 1,200 each | |
| Warp Nacelles (2): | 50,000 each | |
| Impulse Engine: | 30,000 | |
| [1] | Primary Bridge: | 45,000 |
| [1] | Auxiliary Bridge (Also used as Flag Bridge): | 45,000 |
| [2] | Main Body: | 220,000 |
| [3] | Variable Deflector Shields: | 18,000 per side (108,000 total) |
[2] Depleting the MDC of the main body will put the Cruiser out of commission. All internal systems will shut down, including life support and internal gravity. The ship itself will be an unsalvageable floating wreck.
[3] Shields positions can be varied and all could be combined in one shield. Shields regenerate at the rate of 5% (5400 MDC total) per melee round. Shield is designed to also adapt to incoming fire. To do this, the shield operator rolls his weapon systems skill with a penalty of -50%. The roll can only be made after the ship has been hit at least once by the weapon system in question. If the skill roll is a success, the shield takes half damage from all ENERGY fire. Variable frequency weapons can adapt to this to continue to inflict full damage and mater to energy reaction of Anti-Matter, Nuclear, and fusion explosions cannot be adapted against. This feature can also be used s the shield will stop weapons that previously passed through shields. (The adaption modification on this ships shields are planned to be added to all Klingon starships in the future.)
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship to travel up to 60 percent of the speed of light. The starship can accelerate/decelerate at the rate of 0.8 percent of light per melee round. As an alternative, the starship can reach .99 of the speed of light but is normally restricted to slower speeds so that starship is not effected severely by time attenuation that occurs at the higher sublight speeds.
Atmospheric Propulsion: Cannot travel within an atmosphere efficiently.
Stardrive: Uses a warp engine that allow ship to travel at Warp Factor 9.5 on cruise (8.83 light years per hour), Warp Factor 9.75 Flank (10.05 Light Years per hour), and Warp Factor 9.91 Emergency (10.91 Light Years per Hour). Warp speed is raised to the fifth power to figure out how many times the speed of light the ship travels. These figures and their conversion to Phase World speeds are subject to correction.
Maximum Range: Effectively Unlimited by either Drive system. Ship carries about five years worth of supplies on board.
Statistical Data:
Length: 2249 feet (685 meters)
Width: 821 feet (250 meters)
Height: 288.9 feet (88 meters)
Weight: 2.25 million Tons (2.04 metric tons)
Power System: Anti Matter with 20 year life span. Ship normally only goes 5 years between refuelings.
Market Cost: 32 billion to construct. No ships of this design have ever been put on sale on the market. Black Market or the Kreeghor would offer huge sums of money (150 Billion+ Credits) for an undamaged completely working ship.
Weapon Systems:
[ Phase World™, Kreeghor™, and CAF™, are trademarks owed by Kevin Siembieda and Palladium Books, Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and Palladium Books, Inc. ]
[ Star Trek is copyright © Paramount Pictures ]
Ship Conversion by Vincent Valentine (sha_radun@hotmail.com )
Based on work by Kitsune (E-Mail Kitsune)
Rifts Conversion Copyright © 1999, Vincent Valentine. All Rights Reserved