Built around a huge "Phase Cannon", the Confederation class dreadnought is a hybrid starship design which combines the sheer firepower of a battleship with the fighter launching capability of a fleet carrier. Development of the new class was started in 2655 after the examination of the wreckage of the Sivar class dreadnought which destroyed the Goddard colony with its super weapon. The Confederation wished to have a dreadnought which could counter the Sivar and more. Plans were developed for a new type of heavy warship that emphasized on brute strength and firepower instead of speed and mobility. It was to be a battleship that had happened to carry a fighter wing, rather then a carrier that happened to have the weaponry of a battleship.
The Confederation completed the first Confederation class dreadnought in 2660 after five years of development and construction. Five more dreadnoughts of the Confederation class were constructed at the rate of one ship per year. Each dreadnought can carry more fighters then a Concordia-class carrier (120 against 90) and more then triple the offensive firepower of the newest Kilrathi heavy cruisers. Fighter compliment is normally four squadrons of light fighters, three squadrons of medium fighters, two squadrons of heavy fighters, and one squadron of heavy bombers. This all comes at a price as far as support equipment and a lower acceleration than most fleet carrier classes. Compared to the Concordia class fleet carrier, the Confederation class has less ability to repair fighters and less equipment for fighter handling. Besides the Phase Transit Cannon, the dreadnoughts are armed with eight anti-matter turrets for use against other capital ships although it lacks in missile launchers. The Confederation class Dreadnoughts were originally designated "BAH" as "Battleship Armored Heavy" to reflect their primary role as dreadnoughts, but the fact that they were being used as a carrier a lot more led to their re-designation to "CVS" for Strike Carrier. As might be expected, these carriers have full flag facilities to be able to act as flagship which they often perform as. Still, their heavy firepower means that they can operate independently when needed.
The leaders of the Confederation Navy thought that these dreadnoughts would finally give Confederation Fleet the edge it needed to finally win victory over the Kilrathi but the results were not as predicted. The keel-mounted Phase Transit Cannon proved to be very dangerous and unreliable. It seemed to work fine in the initial test but testing was insufficient. This is best seen in 2664, when the name ship, TCS Confederation, was lost when a reactor-overload that resulted when its main gun was fired to destroy a Snakier II-class carrier. Various attempts were made to correct the flaw but all attempts to correct the flaw has proven to be futile. Due to flaws in the design, Confederation Bureau of Ships ceased all further production in 2665. In spite of these weaknesses, the Confederation-class vessel TCS Concordia would rise up to become the Confederation Navy's pride and joy and serve as Admiral Geoffrey Tolwyn's flagship until its destruction. It has fought in multiple engagements including Battle of Vukar Tag and the Battle of Earth.
Four of the six Confederation-class ships which had been built were lost in action between the era of 2664 and 2667. With the recent morale-guttering destruction of the TCS Concordia in mid-2669, the TCS Armageddon is the only warship left in the class to carry on the Concordia's proud tradition. Her Phase-Transit Cannon has been rendered dis-functional (It cannot be replaced due to being part of the keel of the ship), and she has since been refitted with a new reactor, upgraded defensive weaponry, strengthened phase shielding, and improved armor. Fighter compliment has also been replaced by the newer and powerful fighters entering servive.
Notes of game conversion:
Because of the nature of the Video Game / Novel series "Wing Commander" and the needs to put the starship into game mechanics, the starship has several modification compared to the Video Game and Novels. The most important change it to change top speed to acceleration. Like fighters in Star Wars and original Battlestar Galactica, the fighters appear to act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 and the new Battlestar Galactic are good series to watch to get a clearer idea on how space vehicles would probably maneuver although still not a perfect perspective. The starship has been modified to uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor starships. See Revised Starship Rules for Phase World for more details.
Model Type: CVS-14 Confederation class Dreadnought / Carrier
Vehicle Type: Dreadnought / Fleet (Strike) Carrier
Crew: 3,000 (140 Officers, 150 Chief Petty Officers, and 2,700
Enlisted)
Troops / Passengers: 240 fighter pilots. Has flag facilities
for up to 120 additional personnel
Vehicles:
Fighter Compliment:
| 48 | Light Starfighters (F-54 Epee Light Fighters / P-64 Ferret Patrol Fighters) | |
| 36 | Medium Starfighters (F-44 Rapier Medium Fighters) | |
| 24 | Heavy Starfighters (F-57 Sabre Heavy Fighters) | |
| 12 | Heavy Bombers (A-17 Broadsword Heavy Bombers) |
| 20 | General Purpose Shuttles |
M.D.C. By Location:
| Phase Transit Cannon (1): | 8,000 | |
| Anti-Matter Guns (8): | 2,000 each | |
| Heavy Laser Cannon Turrets (11): | 300 each | |
| Cruise Missile Launchers (2): | 500 each | |
| Hanger Bays (2): | 2,000 each | |
| [1] Main Bridge: | 7,500 | |
| [1] Auxiliary Bridge: | 7,500 | |
| [2] Engineering section: | 17,000 | |
| Main Engines (2): | 8,500 each | |
| [3] Main Body: | 35,000 | |
| [4] Variable Force Field: | 8,000 per side (48,000 Total) |
Notes:
[1] In reality this is how much damage needs to be done for a weapon
to hit the bridge through the ships armor. This ship also has an auxiliary
bridge. Even if both bridges are destroyed, the ship can still be piloted
from engineering but ship is -3 to dodge and all weapon systems will be
at local control. Weapon hits near the bridge that do not penetrate the
ships integrity can injure crew members on or near the bridge.
[2] Destroying the engineering section means that ship FTL propulsion
systems are destroyed and maximum sublight acceleration is reduced to ten
percent of normal (using navigational thrusters).
[3] Depleting the MDC of the main body will put the Carrier out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck.
[4] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (2,400 MDC) per melee.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 60 percent of the speed of light. Star Ship can accelerate/decelerate
at the rate of 0.3 percent of light per melee.
Atmospheric Propulsion: The dreadnought / fleet carrier cannot
operate within an atmosphere. If the ship enters an atmosphere, it will
crash.
Stardrive: The fleet carrier mounts a jump drive which is capable
of jumping instantly from a fixed point in a system to another fixed point
in a system. These points are weaknesses in the fabric of space and have
been mapped in most cases. Fuel is hydrogen which the escort carrier scoops
from space to fuel the jump engine.
Maximum Range: Effectively Unlimited by either Drive system.
The carrier has about two years worth of supplies on board.
Statistical Data:
Length: 3,225.1 feet (983 meters)
Height: 1,001.7 feet (305.3 meters) for hull and 1,181.18 feet
(360.0 meters) including antenna
Width: 1246.7 feet (380 meters)
Weight: 80,500 Tons (73,000 metric tons) fully loaded
Power System: Fusion with a 20 year life span. The ship normally
only goes 5 years between refueling.
Cargo: Cargo holds are scattered about the ship that allows
for carrying up to 8,000 tons of Cargo in addition to standard compliment
of supplies and ammunition. Each enlisted crew member has a small locker
for personal items and uniforms. Ships officers have more space for personal
items. Most of the ships spaces are take up by extra ammunition, armor,
troops, weapons, engine, and other equipment.
Market Cost: The Confederation class dreadnought costs around
52 billion credits to manufacture not including fighter compliment. Fighter
compliment cost approximately 5.3 billion credits.
Weapon Systems
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Wing Commander copyright © Origin Productions]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2004 & 2006, Kitsune. All rights reserved.