While Confederation fighters usually had technical superiority over Kilrathi designs, one advantage the Kilrathi always maintained a technological edge over the Confederation in the area of stealth technology. At first Confederation Intelligence was highly skeptical even of the existence of stealth fighters with the existence of cloaked fighters taking to prove even after the destruction of the TCS Tiger's Claw. Many capital ships and pilots have lost their lives under the guns of the now infamous Strakha stealth fighters, a ship which did not exist officially.
After the existence of the Strakha fighter, the Confederation tried to develop a cloaking device for their own fighters but had little success. It was until a Special Operations group was able to capture a fully functional Strakha stealth fighter that the Confederation was able to develop their own stealth fighter. The stealth system was adapted for the newly developed F-103 Excalibur heavy fighter and with the introduction of that fighter, the Confederation is finally able to close the stealth technology gap.
With the introduction of the Confederation's first true stealth fighter, the hope is that the Excalibur should prove itself able to effectively destroy any fighter in the Kilrathi fleet. Unlike the Strakha stealth fighter, which is rather underpowered, the Excalibur carries an advanced fusion power plant which produces far more power than the Kilrathi equivalent. The fighter's agility and acceleration rivals that of the Arrow light fighter. It has an excellent airframe for atmospheric operations like the Hellcat. Finally, like the old Morningstar heavy fighter, the Excalibur incorporates a jump drive while allows it to operate on cross system raids without needing the support of a capital ship.
The Excalibur mounts the most powerful direct fire energy weapon array of any fighter operated by the Confederation including the Thunderbolt Heavy Fighter. Four Tachyon cannons and two Reaper cannons are mounted in a forward firing array on the Excalibur along with a powerful fire control system. The Excalibur is capable of destroying even the heaviest Kilrathi fighters in just a few volleys. Instead of carrying missile on hard points, the Excalibur carries its ordnance in four internal bays. Its only weakness is that, unlike the Longbow heavy bomber, the Excalibur lacks a tail gunner position. Still, most fleet officials support the fighter as the lead heavy fighter in the Confederation forces with new levels of lethality.
The Excalibur has not entered full production and the first Excalibur fighters are currently undergoing testing. It is planned that the first squadrons of the fighter will enter service soon. Some government officials have attempted to block production of the fighter due to it being almost twice the cost of the Thunderbolt but the Navy leaders were able to win out for production of the new fighter. Their argument is that when the fighter enters full service, the Confederation Space Force will become virtually invincible. That is too be seen.
Notes of game conversion:
Because of the nature of the Video Game series "Wing Commander" and
the needs to put the fighter into game mechanics, the fighter has several
modification compared to the Video Game. The most important change it to
change top speed to acceleration. Like fighters in Star Wars and original
Battlestar Galactica, the fighters appear to act as if they are in the
atmosphere even when they operating in space. This is incorrect. The Television
series Babylon 5 and the new Battlestar Galactic are good series to watch
to get a clearer idea on how space vehicles would probably maneuver although
still not a perfect perspective. The fighter has been modified to uses
my revised phase world starship rules and can hold their own against most
C.A.F and Kreeghor fighters. See
Revised
Starship Rules for Phase World for more details.
Model Type: F-103A Excalibur Heavy Fighter
Vehicle Type: Heavy Space Superiority Fighter / Stealth Fighter
Crew: One
M.D.C. By Location:
| Tachyon Cannons (4): | 75 each | |
| Reaper Cannons (2): | 60 each | |
| Heavy Missile Bays (4): | 120 each | |
| [1] Engines (2): | 200 each | |
| Landing Struts (3): | 10 each | |
| [2] Main Body: | 690 | |
| Reinforced Pilots Cockpit: | 225 | |
| [3] Variable Force Field: | 250 per side (1500 total) |
Notes:
[1] Loss of an engine will reduce performance of fighter by one half
and loss of two engines will prevent fighter from performing beyond 5%
of normal (This is using maneuvering thrusters and gravitic propulsion).
Due to gravitic propulsion systems, fighter will not crash in an atmosphere
even if both engines are destroyed.
[2] Depleting the M.D.C. of the main body will put the fighter out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. In an atmosphere, the fighter will crash.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (75 M.D.C.) per melee.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 0.9 percent of light per melee maximum. Fighter has auxiliary
thrusters which can be used a maximum of 15 minutes before fuel is exhausted.
On auxiliary thrusters, the fighter has a maximum acceleration of 1.7 percent
of light per melee maximum.
Atmospheric Propulsion: The fighter is fairly aerodynamic and
is quite capable in an atmosphere. As a result, the fighter can achieve
escape velocity (Mach 32.6 / 25053 mph / 40320 kph) but normally operates
at Mach 5.70 (4,225.3 mph / 6,800 kph) or less. The fighter also has Gravitic
propulsion systems enabling it to leave an atmosphere even at low velocities.
Stardrive: The heavy fighter mounts a jump drive which is capable
of jumping instantly from a fixed point in a system to another fixed point
in a system. These points are weaknesses in the fabric of space and have
been mapped in most cases. The jump drive has enough fuel for two jumps
which is removed from auxiliary thruster fuel (costs six minutes of thruster
fuel per jump) leaving three minutes of auxiliary thruster fuel with two
jumps. Fuel is hydrogen and fighters can also carry buddy tanks.
Maximum Range: Effectively unlimited by internal fuel (10 year
duration) although auxiliary thruster range is limited to approximately
15 minutes. Fighter uses a very small fusion cell system for power systems.
The fighter carries three weeks of consumables for fighter's crew.
Statistical Data:
Length: 104.99 feet (32 meters)
Height: 32.81 feet (10 meters)
Width: 74.48 feet (22.7 meters)
Weight: 19.84 tons (18 metric tons) unloaded
Power System: Fusion power supply with a 10 year duration.
Cargo: Small Storage Space, 1.5 ft x 1.5 ft x 2 ft. Used for
emergency equipment and weapons. Does not include internal bays. Ordnance
bays can carry 3000 lbs (1362 kg) each.
Market Cost: 112.325 million credits.
WEAPON SYSTEMS:
COMBAT BONUSES: The F-103A Excalibur Starfighter is very maneuverable and very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Wing Commander copyright © Origin Productions]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2007, Kitsune. All rights reserved.