The Epee was developed by Douglas Aerospace as a replacement for the old F-36 Hornet light starfighter. The new F-54 Epee reach squadron status in 2661. Far more advanced that the fighter it replaced, the Epee was s packed with sophisticated sensors, powerful particle beams, decoy systems, and other advanced technological features that made it seem very impressive on paper. Problem was that the theory proved far better than reality and the Epee quickly acquired a poor reputation amongst combat pilots. Designers felt the reputation which the Epee had with pilots was undeserved with most pilots comparing the Epee to the Rapier medium fighter. Even though the armor on the Epee was actually about the same as the Kilrathi Sartha light starfighter, pilots complained that the Epee's armor was inferior to the Kilrathi light fighter. Other complaints included that the fighter's small frame was too fragile and susceptible to critical damage. A common joke among Confederation pilots was that wrapping toilet paper all around the airframe would double the ship's armor.
Even though many Confederation pilots preferred the Ferret over what some called "The Flying Deathtrap," the F-54 Epee was still superior to the venerable F-36 Hornet light fighter in every way. Instead of lasers, the Epee boasted twin particle beams which while only slightly shorter ranged than lasers, had over twice the energy output. Another advantage was that the light fighter had more hard points than the old Hornet and twice the hard points of the "Super Ferret." In extreme cases, some Epees were even outfitted with a single belly-line torpedo hard point for strikes against small capital ships and for carefully orchestrated multi-fighter strike missions. The Torpedo replaced all other external ordnance. Other advantages included shields about a third heavier than the Hornet and equal to those on the Ferret and a far more sophisticated fire control system. Due to all of the sophisticated systems, the Epee was far more expensive on a per fighter basis compared to the Ferret and took far greater man hours to build. As a result, large number of Ferrets were built to fill shortfalls in the manufacture of F-54 Epee light starfighters.
Along with the Ferret, the F-54 Epee light fighter was eventually retired and was replaced by more heavily armed (and armored) Arrow. The replacement fighter mounts over twice the armor and over three times the shields of the fighter which it replaced. Most of the fighters have been relegated to home defense squadrons beside Ferret patrol fighters.
Notes of game conversion:
Because of the nature of the Video Game series "Wing Commander" and the needs to put the fighter into game mechanics, the fighter has several modification compared to the Video Game. The most important change it to change top speed to acceleration. Like fighters in Star Wars and original Battlestar Galactica, the fighters appear to act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 and the new Battlestar Galactic are good series to watch to get a clearer idea on how space vehicles would probably maneuver although still not a perfect perspective. The fighter has been modified to uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor fighters. See Revised Starship Rules for Phase World for more details.
Model Type: F-54C Epee light fighter
Vehicle Type:, Light Strike Starfighter / Reconnaissance Fighter
Crew: One
M.D.C. By Location:
| Particle Cannons (2): | 50 each | |
| Missile Hard Points (4) | 10 each | |
| [1] Engines (2): | 120 each | |
| Landing Struts (3): | 10 each | |
| [2] Main Body: | 280 | |
| Reinforced Pilots Cockpit: | 110 | |
| [3] Variable Force Field: | 60 per side (360 total) |
Notes:
[1] Loss of an engine will reduce performance of fighter by one half
and loss of two engines will prevent fighter from performing beyond 5%
of normal (This is using maneuvering thrusters and gravitic propulsion).
Due to gravitic propulsion systems, fighter will not crash in an atmosphere
even if both engines are destroyed.
[2] Depleting the MDC of the main body will put the fighter out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. In an atmosphere, the fighter will crash.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (18 MDC) per melee.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of .88 percent of light per melee maximum. Fighter has auxiliary
thrusters which can be used a maximum of 15 minutes before fuel is exhausted.
On auxiliary thrusters, the fighter has a maximum acceleration of 1.76
percent of light per melee maximum.
Atmospheric Propulsion: The fighter is fairly aerodynamic and
is quite capable in an atmosphere. As a result, the fighter can achieve
escape velocity (Mach 32.6 / 25,053 mph / 40,320 kph) but normally operates
at Mach 6.03 (4,473.8 mph / 7,200 kph) or less. The fighter also has Gravitic
propulsion systems enabling it to leave an atmosphere even at low velocities.
Maximum Range: Effectively unlimited by internal fuel (10 year
duration) although auxiliary thruster range is limited to approximately
15 minutes. Fighter uses a very small fusion cell system for power systems.
The fighter carries one week of consumables for fighter's crew.
Statistical Data:
Length: 40.68 feet (12.4 meters)
Height: 21.65 feet (6.6 meters)
Width: 29.86 feet (9.1 meters)
Weight: 14.33 tons (13.0 metric tons) unloaded
Power System: Fusion power supply with a 10 year duration.
Cargo: Small Storage Space, 1.5 ft x 1.5 ft x 2 ft. Used for
emergency equipment and weapons.
Market Cost: 29.45 million credits
WEAPON SYSTEMS:
COMBAT BONUSES: The F-54C Epee light starfighter is very maneuverable and very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Wing Commander copyright © Origin Productions]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2004, Kitsune. All rights reserved.