The Thunderbolt fighter of World War II is one of the most famous fighters of all time. Extremely rugged and able to dish out incredible damage in return. There are stories of the fighters having several cylinders of their engines shot away and parts of their wings blow off yet still making it back home. Other aircraft with the Thunderbolt name, such as the A-10, follows with the same reputation for toughness. The Confederation Thunderbolt VII Heavy Fighter follows in this tradition as an extremely heavily armed and tough fighter.
Like most of the new fighters operated by the Confederation Fleet, the F-66A Thunderbolt VII was developed by Douglas Aerospace. The first prototypes of the F-66A Thunderbolt VII became operation in 2668 with an extremely rapid development process and the fighter entering the fleet in squadron status in 2669. The new heavy fighter officially has replaced the f-57C Sabre as the Confederation's primary heavy fighter although the Strike Sabre was retained as the primary fighter bomber on escort carriers. Still, most pilots greatly love the new fighter, able to take on large numbers of enemy fighters and even attack light capital ships, and as a result the fighter is given the affectionate nickname of "Thud" by many pilots.
The Thunderbolt VII was the first Confederation fighter equipped with six forward firing energy weapons. The Kilrathi Jalthi class heavy fighter, while produced in only limited numbers, introduced a six beam array before the Confederation and the Crossbow class bomber carried a five gun forward firing array. The Thunderbolt VII herslef mounts the most dangerous combination of firepower currently in use on a fighter, the F-66A's beam weaponry consists of dual plasma cannons, dual photon cannons, and dual meson blasters. With this incredible array of forward firing "Guns", a single volley of energy weapons can savage virtually any "Kitty" fighter within range. In addition, the fighter has two missile bays which can carry three long range missiles each and a bay for a single cruise missile for anti-ship roles. The Thunderbolt has scored killed again many Kilrathi capital ships ranging from transports, corvettes, frigates, destroyer escorts, and fleet destroyers. The heavy fighter carries extremely heavy armor and shields, enabling it to withstand massive damage.
The Thunderbolt's main weakness comes in its relatively poor speed, agility, and acceleration in respect to faster, more nimble light fighters. The fighter's maneuverability reminds some of the old Raptors and some pilots, mostly light fighter pilots, have nicknamed the Thunderbolt VII the "Lead Sled" due to this. Even so, light fighters, even with their superior speed and maneuverability, often find it difficult to drop the defenses of a Thunderbolt and Kilrathi pilots are known to curse in frustration at the amount of punishment the Thunderbolt VII will take. Quite often, a Kilrathi light fighter pilot's last mistake comes the moment he decides to fight head-on with a Thunderbolt VII and face the heavy energy weapon array. For additional defense, all Thunderbolts have a mass-driver dual turret mounted to the rear to keep fighters off their tail.
The Thunderbolt VII is a favorite for pilots who love the ship's firepower even though it has mediocre speed and agility. Though most Thunderbolt VII pilots prefer to simply rely on the fighters heavy firepower and armor, the fighter, in the hands of a highly skilled pilot that can maneuver the big fighter to its limits, has proven itself nearly invincible.
Notes of game conversion:
Because of the nature of the Video Game series "Wing Commander" and the needs to put the fighter into game mechanics, the fighter has several modification compared to the Video Game. The most important change it to change top speed to acceleration. Like fighters in Star Wars and original Battlestar Galactica, the fighters appear to act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 and the new Battlestar Galactic are good series to watch to get a clearer idea on how space vehicles would probably maneuver although still not a perfect perspective. The fighter has been modified to uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor fighters. See Revised Starship Rules for Phase World for more details.
Model Type: F-66A Thunderbolt VII Heavy Fighter
Vehicle Type: Heavy Attack Fighter
Crew: Two (Pilot and Tail Gunner)
M.D.C. By Location:
| Plasma Cannons (2): | 60 each | |
| Photon Cannons (2): | 50 each | |
| Meson Cannons (2): | 60 each | |
| Missile Bays (2): | 100 each | |
| Heavy Missile Bay (1): | 120 | |
| Tail Mounted Mass Drivers (2, in turret) | 40 each | |
| Rear Ball Turret (1) | 100 | |
| [1] Engines (2): | 240 each | |
| Landing Struts (3): | 10 each | |
| [2] Main Body: | 728 | |
| Reinforced Pilots Cockpit: | 240 | |
| [3] Variable Force Field: | 250 per side (1,500 total) |
Notes:
[1] Loss of an engine will reduce performance of fighter by one half
and loss of two engines will prevent fighter from performing beyond 5%
of normal (This is using maneuvering thrusters and gravitic propulsion).
Due to gravitic propulsion systems, fighter will not crash in an atmosphere
even if both engines are destroyed.
[2] Depleting the MDC of the main body will put the fighter out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. In an atmosphere, the fighter will crash.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (75 M.D.C.) per melee.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of .78 percent of light per melee maximum. Fighter has auxiliary
thrusters which can be used a maximum of 15 minutes before fuel is exhausted.
On auxiliary thrusters, the fighter has a maximum acceleration of 1.4 percent
of light per melee maximum.
Atmospheric Propulsion: The fighter is fairly aerodynamic and
is quite capable in an atmosphere. As a result, the fighter can achieve
escape velocity (Mach 32.6 / 25,053 mph / 40,320 kph) but normally operates
at Mach 3.85 (2,858.31 mph / 4,600 kph) or less. The fighter also has Gravitic
propulsion systems enabling it to leave an atmosphere even at low velocities.
Maximum Range: Effectively unlimited by internal fuel (10 year
duration) although auxiliary thruster range is limited to approximately
15 minutes. Fighter uses a very small fusion cell system for power systems.
The fighter carries two weeks of consumables for fighter's crew.
Statistical Data:
Length: 111.55 feet (34.0 meters)
Height: 21.98 feet (6.7 meters)
Width: 59.06 feet (18.0 meters)
Weight: 22.0 tons (20.0 metric tons) unloaded
Power System: Fusion power supply with a 10 year duration.
Cargo: Small Storage Space, 1.5 ft x 1.5 ft x 2 ft. Used for
emergency equipment and weapons. Does not include internal bays. Ordnance
bays can carry 3000 lbs (1362 kg) each.
Market Cost: 63.2 million credits.
WEAPON SYSTEMS:
COMBAT BONUSES: The F-66A Thunderbolt VII Starfighter is very maneuverable and very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Wing Commander copyright © Origin Productions]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2006, Kitsune. All rights reserved.