The A-14A Raptor Strike Bomber was developed by Origin Aerospace and entered service in 2639 with the Raptor replacing the obsolete Wildcat. The Raptor saw its first major combat operation during the now-famous Enyo Engagement. Even after many years, the Raptor remains one of the most powerful and respected fighters in service. While some pilots consider the Raptor to be clumsy in certain scenarios, the heavy fighter was popular with most pilots due to is heavy protection, powerful weapons array, and high speed. Many pilots have described the fighter in similar terms to the World War Two Thunderbolt, able to lose half an engine or have the fighter completely mangled yet still bring the pilot home. Most successful Raptor pilots do not concentrate on complex maneuvers but burn straight on an opponent and opening up with all guns (two mass-driver cannons and two neutron guns) in a salvo that usually decimates the intended target. While the mass drivers and neutron cannons are the main weaponry of the Raptor, the heavy fighter also has five missile hard points and carries a porcupine mine behind the fighter. The mine is not carried for the fighter to act as a mine layer but the mine is dropped in the path of a fighter directly behind the Raptor. The most accepted tactic is to launch the mine and immediately activate the auxiliary thruster. When the enemy fighter enters pursuit, it theoretically should run into the mine although the success of the weapon has been limited. The weapon has had a mixed rate of success. Another tactic with the mine has been have a squadron of Raptor heavy fighters drop a small field of mines on a jump point to attempt to block the jump point. Before the introduction of the F-57 Sabre heavy fighter, the Raptor had the heaviest shields carried on any fighter and had incredible armor compared to its contemporaries such as the Hornet and Scimitar. The Raptor was eventually re-designated the F/A-14 to authenticate the heavy fighters ability to engage other fighters.
While the F-57 Sabre heavy fighter is considered to have rendered the Raptor obsolete with the new fighters introduction, the Raptor was retained in Home Defense squadrons. The F/A-14 Raptor was constantly upgraded and updated during the fighter's reserve service and could still scrap surprisingly well with newer fighters. The Raptor was temporary brought back into service to fight in the Battle of Earth, many fighters with inexperienced pilots. While unable to hold its own against Kilrathi's newest heavy fighters, such as the Vaktoth and the Bloodfang, the fighter is a match for the Jalkehi class Heavy Fighter and the Raptor is still more maneuverable than the newer Jalkehi. Since the Battle of Earth, surviving Raptor fighters have replaced by the new F-66A Thunderbolt VII and been retired back to Home Defense squadrons where they serve wth the same dignity and worth they held on the front lines.
It is believed that a few F/A-14E Raptor fighters have been used as test platforms for mounting a jump engine on fighters with the porcupine mine being removed to make space for the jump engine. This experiment was made when developing the F-95 Morningstar. It is also believed that several Raptor fighters are in private hands and some private mercenaries have replaced the neutron cannons with longer ranged particle beam cannons. It is also believed that some fighters have been refitted so that they can carry anti-capital ship torpedoes.
Notes of game conversion:
Because of the nature of the Video Game series "Wing Commander" and the needs to put the fighter into game mechanics, the fighter has several modification compared to the Video Game. The most important change it to change top speed to acceleration. Like fighters in Star Wars and original Battlestar Galactica, the fighters appear to act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 and the new Battlestar Galactic are good series to watch to get a clearer idea on how space vehicles would probably maneuver although still not a perfect perspective. The fighter has been modified to uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor fighters. See Revised Starship Rules for Phase World for more details.
Model Type: F/A-14E Raptor Heavy Fighter
Vehicle Type: Heavy Assault Starfighter.
Crew: One
M.D.C. By Location:
| Mass Driver Cannons (2): | 40 each | |
| Neutron Cannons (2): | 50 each | |
| Missile Hard Points (5): | 10 each | |
| Porcupine Mine Hard Point (1): | 10 | |
| [1] Engines (2): | 180 each | |
| Landing Struts (3): | 10 each | |
| [2] Main Body: | 630 | |
| Reinforced Pilots Cockpit: | 200 | |
| [3] Variable Force Field: | 140 per side (840 total) |
Notes:
[1] Loss of an engine will reduce performance of fighter by one half
and loss of two engines will prevent fighter from performing beyond 5%
of normal (This is using maneuvering thrusters and gravitic propulsion).
Due to gravitic propulsion systems, fighter will not crash in an atmosphere
even if both engines are destroyed.
[2] Depleting the MDC of the main body will put the fighter out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. In an atmosphere, the fighter will crash.
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (42 MDC) per melee.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 0.8 percent of light per melee maximum. Fighter has auxiliary
thrusters which can be used a maximum of 15 minutes before fuel is exhausted.
On auxiliary thrusters, the fighter has a maximum acceleration of 1.6 percent
of light per melee maximum.
Atmospheric Propulsion: The fighter is fairly aerodynamic and
is quite capable in an atmosphere. As a result, the fighter can achieve
escape velocity (Mach 32.6 / 25,053 mph / 40,320 kph) but normally operates
at Mach 3.85 (2,858.31 mph / 4,600 kph) or less. The fighter also has Gravitic
propulsion systems enabling it to leave an atmosphere even at low velocities.
Maximum Range: Effectively unlimited by internal fuel (10 year
duration) although auxiliary thruster range is limited to approximately
15 minutes. Fighter uses a very small fusion cell system for power systems.
The fighter carries one week of consumables for fighter's crew.
Statistical Data:
Length: 118.11 feet (36.0 meters)
Height: 60.04 feet (18.3 meters)
Width: 99.08 feet (30.3 meters)
Weight: 22.05 tons (20 metric tons) unloaded.
Power System: Fusion power supply with a 10 year duration.
Cargo: Small Storage Space, 2.5 ft x 2.5 ft x 2 ft. Used for
emergency equipment and weapons.
Market Cost: 33.59 million credits (Used fighters can sometimes
be purchased at a reduced price.)
WEAPON SYSTEMS:
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Wing Commander copyright © Origin Productions]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2004, Kitsune. All rights reserved.