The Dralthi IV medium attack fighter is the latest in a long line of Dralthi class fighters. The basic design of the fighter class are fighters which are easy to mass produce yet effective. In many ways the design is to trump the quality of Confederation fighters with quantity. There have been severe losses of medium fighters over the years and there has always been a need for replacement fighters.
The latest version of the Dralthi was introduced after the Battle of Earth and replaced the Drakhri fighter in service with the Kilrathi military. The medium fighter design was developed to rectify many of the faults with previous Dralthi designs and the fighter's capable are considered to be comparable to the Confederation Hellcat V medium fighter.
The Dralthi IV was developed with a reduction of surface areas on the wings to lower the medium fighter's aspect ratio. As well, the armor is greatly improved compared to previous versions with about fifty percent greater armor and fifty percent more powerful shields. The greater armor increases the mass of the medium fighter slightly compared to previous models. This greatly adds to the Kilrathi medium fighter's survival rate. Still, the Hellcat V is far better armored and has almost twice as powerful shields as the Kilrathi fighter. Maneuverability and acceleration are similar in both designs although the Hellcat V has slightly higher acceleration with the auxiliary thruster engaged.
The biggest weakness of the Dralthi IV, like previous versions of the Dralthi, is in the medium fighter's forward firepower. The Dralthi IV only carries three guns compared to four guns carried on the Hellcat IV. Even though upgraded, it is believed that the power plant in the Dralthi IV is simply not powerful enough to support a heavier gun array. The Dralthi IV is armed with a pair of Mason Cannons and a single Particle Cannon. In addition to the fighter's guns, the Dralthi IV had missile hard points for four long range missiles and has eight missile decoys as well. The missile battery is the same as on previous models of the Dralthi and the missile decoys replace the three mines carried on the Dralthi and Dralthi II fighters.
Notes of game conversion:
Because of the nature of the Video Game series "Wing Commander" and the needs to put the fighter into game mechanics, the fighter has several modification compared to the Video Game. The most important change it to change top speed to acceleration. Like fighters in Star Wars and original Battlestar Galactica, the fighters appear to act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 and the new Battlestar Galactic are good series to watch to get a clearer idea on how space vehicles would probably maneuver although still not a perfect perspective. The fighter has been modified to uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor fighters. See Revised Starship Rules for Phase World for more details.
Model Type: Dralthi IV Medium Starfighter
Vehicle Type: Medium Starfighter
Crew: One
M.D.C. By Location:
| Particle Cannon (1): | 50 | |
| Meson Cannons (2): | 60 each | |
| Missile Hard Points (4): | 10 each | |
| [1] Engines (2): | 160 each | |
| Landing Struts (3): | 10 each | |
| [2] Main Body: | 380 | |
| Reinforced Pilots Cockpit: | 120 | |
| [3] Variable Force Field: | 120 per side (720 total) |
Notes:
[1] Loss of an engine will reduce performance of fighter by one half
and loss of two engines will prevent fighter from performing beyond 5%
of normal (This is using maneuvering thrusters and gravitic propulsion).
Due to gravitic propulsion systems, fighter will not crash in an atmosphere
even if both engines are destroyed.
[2] Depleting the MDC of the main body will put the fighter out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. In an atmosphere, the fighter will crash
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (36 M.D.C.) per melee.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 0.83 percent of light per melee maximum. Fighter has auxiliary
thrusters which can be used a maximum of 15 minutes before fuel is exhausted.
On auxiliary thrusters, the fighter has a maximum acceleration of 1.5 percent
of light per melee maximum.
Atmospheric Propulsion: The fighter is fairly aerodynamic and
is quite capable in an atmosphere. As a result, the fighter can achieve
escape velocity (Mach 32.6 / 25,053 mph / 40,320 kph) but normally operates
at Mach 6.54 (4,846.7 mph / 7,800 kph) or less. The fighter also has Gravitic
propulsion systems enabling it to leave an atmosphere even at low velocities.
Maximum Range: Effectively unlimited by internal fuel (10 year
duration) although auxiliary thruster range is limited to approximately
15 minutes. Fighter uses a very small fusion cell system for power systems.
The fighter carries one week of consumables for fighter's crew.
Statistical Data:
Length: 101.71 feet (31.0 meters)
Height: 18.70 feet (5.7 meters)
Width: 131.23 feet (40.0 meters)
Weight: 16.53 tons (15 metric tons) unloaded
Power System: Fusion power supply with a 10 year duration.
Cargo: Small Storage Space, 1.5 ft x 1.5 ft x 2 ft. Used for
emergency equipment and weapons.
Market Cost: 35.72 million credits.
WEAPON SYSTEMS:
COMBAT BONUSES: The Dralthi IV Medium Starfighter is very maneuverable and very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Wing Commander copyright © Origin Productions]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2006, Kitsune. All rights reserved.