This fighter is the first of a long line of Kilrathi fighters based on the same basic frame. The design has changed greatly over the fighter's history and is one of the longest designs in service of the Kilrathi military. The latest model, produced after the Battle of Earth is considered a quite dangerous opponent. The basic design concept of the fighter was a medium fighter design which was both cheap and easy to mass produce. There were severe losses of medium fighters when the fighter was ordered by the instruction of the Emperor.
Unfortunately the fighter was not up to the standards of comparable Confederation standards. It was never a favorite fighter among Kilrathi pilots. While the twin lasers had greater range than the mass drivers on the Scimitar, the heavy guns of the Confederation medium fighter were far more effective in most situations. As well, the Kilrathi medium fighter was extremely lightly armored and could take few hits. When the Confederation Rapier class fighter entered service, the Dralthi became effectively completely obsolete.
The fighter did have some good points such as being extremely maneuverable and armed with four long range missiles. As well, the fighter carries three space mines which it can drop when needed. Only the Confederation Raptor class heavy fighter carries a mine and only carries a single mine. The fighter's top end acceleration with auxiliary thruster engaged is slightly less than that of the Scimitar.
Newer versions of the fighter both improved the armor and shields of the fighter to the point where later fighters were much more dangerous opponents. It is believed by Confederation intelligence that all old models of the Dralthi medium fighter have either been retired or been upgraded to later marks, especially the Dralthi II. The most current version is the Dralthi IV medium fighter. Still, Confederation intelligence has a handful of these old medium fighters which they managed to capture from the Kilrathi. For many years, the Dralthi was retired and instead the Kilrathi operated the Drakhri, a very similar fighter design.
Notes of game conversion:
Because of the nature of the Video Game series "Wing Commander" and the needs to put the fighter into game mechanics, the fighter has several modification compared to the Video Game. The most important change it to change top speed to acceleration. Like fighters in Star Wars and original Battlestar Galactica, the fighters appear to act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 and the new Battlestar Galactic are good series to watch to get a clearer idea on how space vehicles would probably maneuver although still not a perfect perspective. The fighter has been modified to uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor fighters. See Revised Starship Rules for Phase World for more details.
Model Type: Dralthi Medium Starfighter
Vehicle Type: Medium Starfighter
Crew: One
M.D.C. By Location:
| Laser Cannons (2): | 40 each | |
| Missile Hard Points (4): | 10 each | |
| Porcupine Mine Hard Point (3): | 10 each | |
| [1] Engines (2): | 80 each | |
| Landing Struts (3): | 10 each | |
| [2] Main Body: | 190 | |
| Reinforced Pilots Cockpit: | 70 | |
| [3] Variable Force Field: | 50 per side (300 total) |
Notes:
[1] Loss of an engine will reduce performance of fighter by one half
and loss of two engines will prevent fighter from performing beyond 5%
of normal (This is using maneuvering thrusters and gravitic propulsion).
Due to gravitic propulsion systems, fighter will not crash in an atmosphere
even if both engines are destroyed.
[2] Depleting the MDC of the main body will put the fighter out of
commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. In an atmosphere, the fighter will crash
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (15 M.D.C.) per melee.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 0.8 percent of light per melee maximum. Fighter has auxiliary
thrusters which can be used a maximum of 15 minutes before fuel is exhausted.
On auxiliary thrusters, the fighter has a maximum acceleration of 1.4 percent
of light per melee maximum.
Atmospheric Propulsion: The fighter is fairly aerodynamic and
is quite capable in an atmosphere. As a result, the fighter can achieve
escape velocity (Mach 32.6 / 25,053 mph / 40,320 kph) but normally operates
at Mach 6.54 (4,846.7 mph / 7,800 kph) or less. The fighter also has Gravitic
propulsion systems enabling it to leave an atmosphere even at low velocities.
Maximum Range: Effectively unlimited by internal fuel (10 year
duration) although auxiliary thruster range is limited to approximately
15 minutes. Fighter uses a very small fusion cell system for power systems.
The fighter carries one week of consumables for fighter's crew.
Statistical Data:
Length: 91.86 feet (28.0 meters)
Height: 29.20 feet (8.9 meters)
Width: 95.47 feet (29.1 meters)
Weight: 15.54 tons (14 metric tons) unloaded
Power System: Fusion power supply with a 10 year duration.
Cargo: Small Storage Space, 1.5 ft x 1.5 ft x 2 ft. Used for
emergency equipment and weapons.
Market Cost: 19.3 million credits (Used fighters can sometimes
be purchased at a reduced price.)
WEAPON SYSTEMS:
COMBAT BONUSES: The Dralthi Medium Starfighter is very maneuverable and very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Wing Commander copyright © Origin Productions]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2006, Kitsune. All rights reserved.