Even though only lightly shielded and lightly armored, the Kilrathi Strakha stealth fighters was always greatly feared. This fear was generated by what was just the prototype of the fighter. Most of what was known about the fighter was just rumor with Confederation Navy command officially denying the existence of the fighter. As a resuly, one of the Confederations best pilots, Colonel Blair, was blamed for the destruction of his own carrier, the TCS Tiger Claw. It was not until 2667, when Colonel Blair was able to confirm the existence of the stealth fighter with data records from his fighter.
The Kilrathi military has now come up with an upgraded version of the fighter. Like the original version, its ability to cloak is what generates the most fear from Confederation pilots. One on one without its cloaking device, it is no match for most Confederation fighters. Still, it can be an extremely dangerous fighter and there is a report where a single Strakha stealth fighter took down four Hellcat V fighters from off the TCS Roosevelt in less than ten minutes. Compared to the original cloaking device, the more advanced model carried on the prototype model can operate for up to six hours before needing to be shut down.
The production model of the Strakha stealth fighter appears to share with the prototype model a relatively underpowered fusion reactor. As a result, the fighter has a relatively light energy battery consisting of two lasers and two mason cannons. This is a sizable upgrade from just a pair of laser cannons on the prototype but still is far lighter than even the energy weapon battery carried on the Confederation Arrow light starfighter. The production model also lacks hard points to carry anti-capital ship missiles. Some in Confederation intelligence believe that the missiles are simply too heavy for the fighter's frame. Instead, the production model had five hard points for long range missiles and a variety of lighter ordnance can be carried as well. For self defense, the fighter carries six missile decoys.
Fighter acceleration is increased greatly in the production model although the acceleration appears to be at the limits of the power plants output. As a result, the armor is actually slightly less than on the prototype model although the shields are about fifty percent greater than on the original model. As well, the fighter's frame is reinforced which equals out the loss of armor. Still, if a pilot finds himself in the gunsight of a Confederation fighter, there is little chance of survival. The shields have less than a third of the output of the generators on a Confederation Arrow class light fighter.
Notes of game conversion:
Because of the nature of the Video Game series "Wing Commander" and the needs to put the fighter into game mechanics, the fighter has several modification compared to the Video Game. The most important change it to change top speed to acceleration. Like fighters in Star Wars and original Battlestar Galactica, the fighters appear to act as if they are in the atmosphere even when they operating in space. This is incorrect. The Television series Babylon 5 and the new Battlestar Galactic are good series to watch to get a clearer idea on how space vehicles would probably maneuver although still not a perfect perspective. The fighter has been modified to uses my revised phase world starship rules and can hold their own against most C.A.F and Kreeghor fighters. See Revised Starship Rules for Phase World for more details.
Model Type: Strakha Stealth Starfighter (Prototype)
Vehicle Type: Medium Starfighter
Crew: One
M.D.C. By Location:
| Laser Cannons (2): | 40 each | |
| Meson Cannons (2): | 60 each | |
| Missile Hard Points (5): | 10 | |
| [1] Engines (2): | 100 each | |
| Landing Struts (3): | 10 each | |
| [2] Main Body: | 220 | |
| Reinforced Pilots Cockpit: | 80 | |
| [3] Variable Force Field: | 60 per side (360 total) |
Notes:
[1] Loss of an engine will reduce performance of fighter by one half
and loss of two engines will prevent fighter from performing beyond 5%
of normal (This is using maneuvering thrusters and gravitic propulsion).
Due to gravitic propulsion systems, fighter will not crash in an atmosphere
even if both engines are destroyed.
[2] Depleting the M.D.C. of the main body will put the fighter out
of commission. All internal systems will shut down, including life support
and internal gravity. The ship itself will be an unsalvageable floating
wreck. In an atmosphere, the fighter will crash
[3] Shields positions can be varied and all could be combined in one
shield. Shields regenerate at the rate of 5% (18 M.D.C.) per melee.
Speed:
Driving on the Ground: Not Possible.
Sublight: Has a special sublight engine that allows the ship
to travel up to 40 percent of the speed of light. Fighter can accelerate/decelerate
at the rate of 0.88 percent of light per melee maximum. Fighter has auxiliary
thrusters which can be used a maximum of 15 minutes before fuel is exhausted.
On auxiliary thrusters, the fighter has a maximum acceleration of 1.6 percent
of light per melee maximum.
Atmospheric Propulsion: The fighter is fairly aerodynamic and
is quite capable in an atmosphere. As a result, the fighter can achieve
escape velocity (Mach 32.6 / 25,053 mph / 40,320 kph) but normally operates
at Mach 3.85 (2,858.31 mph / 4,600 kph) or less. The fighter also has Gravitic
propulsion systems enabling it to leave an atmosphere even at low velocities.
Maximum Range: Effectively unlimited by internal fuel (10 year
duration) although auxiliary thruster range is limited to approximately
15 minutes. Fighter uses a very small fusion cell system for power systems.
The fighter carries one week of consumables for fighter's crew.
Statistical Data:
Length: 98.43 feet (30.0 meters)
Height: 60.37 feet (18.4 meters)
Width: 113.19 feet (34.5 meters)
Weight: 17.64 tons (16 metric tons) unloaded
Power System: Fusion power supply with a 10 year duration.
Cargo: Small Storage Space, 1.5 ft x 1.5 ft x 2 ft. Used for
emergency equipment and weapons.
Market Cost: 50.6 million credits
WEAPON SYSTEMS:
COMBAT BONUSES: The Strakha stealth fighter is very maneuverable and very accurate. Use the Phase World Starfighter combat (Elite or Basic) skill.
[ Phase World TM, Kreeghor TM, and CAF TM are trademarks owned by Kevin
Siembieda and Palladium Books Inc. ]
[ Rifts® is a registered trademark owned by Kevin Siembieda and
Palladium Books Inc.]
[ Wing Commander copyright © Origin Productions]
By Kitsune (E-Mail Kitsune).
Rifts Conversion Copyright © 2007, Kitsune. All rights reserved.